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Graphics optimization question

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I am generally pleased with the graphics in ACC. I have a high-end system and can use EPIC across the board. One aspect that still bothers me (although better than in earlier releases) is the pop-in effect so close to the driver. Trees and foliage snap into proper detail, shadows appear on the road or shadows fill-in properly on/under buildings very close to the driver's view. It kind of kills the immersion to see tree branches as overblown blobs that suddenly appear as fully fleshed-out branches and leaves. Same with shadows suddenly appearing.

Are there LOD or draw distance settings I am unaware of, or has Kunos just used very conservative settings (even on EPIC) to cut down on the whinging about poor frame rates when you crank up the graphics?
 
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Never see that and i have an old system (i5 3570 @4.2 1060 6gb 16ddr3)
Try with default settings (delete menusettings in documents/config) and see if that happend again
 
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I see exactly what you mean, for example in hungaroring, after turn 4 you can clearly sea tree shadows appearing. And on the straight line before there is a LOD tree clipping. In the end i prefer to play on Shadow and LOD tree (advanced option) at the lowest possible, so there is no clipping because the game isn't loading anything.
 
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Have you tried going into Graphics options > advanced? There is an option in there for foilage LODs I think...?

I will look and report back! Did not see it while tooling around.

Hmmmm, very confusing. I already had Foliage on EPIC in the main settings, but then you are correct, there is a Foliage LOD setting in Advanced. It was set to Medium. Will test and edit this with results a bit later.

EDIT: problem solved Foliage LOD is set to EPIC. Anything below EPIC and the foliage detail pops in very visibly. Cost: major frame rate hit.

Shadows--even when set to EPIC are late to appear and still disturb the foliage. Before, the foliage detail and the shadow effect popped-in late. Now, the detail is always there, but the late shadow appearance (in the trees, for example), is very distracting (for me, at least).

I guess I am not particularly impressed that competitive and sim-useful frame rates require such big compromises on visual quality. I thought UE4 was better than that.
 
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I have the same Problem with the shadows appearing or chaning very close to the car, didn't find a solution yet. I think everybody that hasn't got this problem is just not as sensitive for things like that.
 
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