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Grand Prix 4 Formula One Career Season 1998

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Race Department Formula One career season 1998

Welcome to the Formula One career Season 1998 presented by RaceDepartment. This game is powered by Grand Prix 4 made by Geoff Crammond & MicroProse.

You can join whenever there's an empty seat (see the driver lineups further down), giving following information:

Driver name: (forename) (name)
Sponsor type: (qualif) (race)
First buys:

Waiting List:

You should make a post after every GP. This can be only your buys for next round, but an additional small statement about the previous race would also be very welcome.
Making posts like "all money on xxx until I say other" is allowed, however you're still required to make a post after every race (e.g. in form of a post race comment). This is to prevent having ghost drivers in this series.
An exception to this is if you're on holiday, or have any other reason that prevents you from making buys. Then of course you're not required to post after the races, but please notify your absence beforehand.
If you fail to post for several races in succession, you'll be removed from your race seat.

You're allowed to use your custom helmet. You'll find the things you need to paint one, as well as some short instructions, here: www.mediafire.com
Send me your painted helmets in .psd format via pm.
If you want, you can also use a helmet of a real driver. Just tell me which one in this case.
Liveries won't be updated, simply as that would take too much time.

Race weekends:
The races will be simulated with GP4. Every GP has 2 free practice sessions, the qualifying and the race. The weather is set random by the game.

Negotiations for new contracts will start with about 5 races to go. To receive a renewal from your current team, you should have
a) reached the objective set by the team, or at least be very close to it, and
b) have scored at least half of the points that have been necessary to reach the objective.

The better you're placed in the driver standings, the better the offers that you'll receive will be. When receiving an offer, you have 3 options: accept, decline, or wait. If you get an offer, and decide to wait, don't wait too long, else the team may approach other drivers.

The length of the contract is 1 year, always.

Point System:
Will follow the point system used in the respective F1 season, currently
1: 10 pts
2: 6 pts
3: 4 pts
4: 3 pts
5: 2 pts
6: 1 pt

Cash System & Rewards:
Newcomers start with 500$ + 50$ for every missed race in their pockets.
At the end of a season, every driver is allowed to carry over 1000$ plus the reward for the position in the final standings to the next season. You can decide yourself when you want to start saving money.
Left over money will be stored in the drivers bank account.
After half of a season, the drivers in the bottom half of the standings are allowed to use 500$ of their bank account to make buys. This is to give them a chance to close up a bit to the top.
The WCC reward that the teams get can only be used for teambuys=car upgrades.


You can choose sponsors (one for quali, one for race) to gain extra money during a race weekend.
It's allowed to change one sponsor during the season, that means either quali or race, at the cost of the winnings. That means, that if for example you want to change from quali A to quali C, you have to pay 150$, or from race D to race B you have to pay 500$.


Market Place:
Between the GPs, you can buy upgrades for car and/or driver with the earned sponsor money. During a GP, you can't make any buys. You're not allowed to buy (driver)upgrades for your teammate.


The skill & variation buys always have to be a multiple of 5/10. This is to make it easier for me to update the performance file.
BHP and cof values have to be whole numbers.

Team Objectives:

Driver Lineup:


Race by race results:


Link to the Wiki
Last edited:


Had things gone my way, who knows..
hmm, loads of new engines, Jordan has a clear COF advantage over the rest of the field (just like Arrows did last season :whistling:)

Quali: A
Race: C
Personal Buys: +110 qualifying skill

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