Hello, i've done some digging around, but the only info i can find on this is via google pulling up a dead racesimcentral thread.
Basically, i've downloaded the 3ds max 2009 gmotor plugin from the rfactor site, dropped those three files in the 3ds max plugins folder and then copied the coreshaders file from rfactor to the 3ds max hardwareshaders folder. The gMotor Materials plugin will show in max, but it's grayed out as "incompatible" if i try to use it anyway, it exports an object without the texture attached to it (though i can get the texture to show up on the object in max).
I suppose i should also point out, i'm running Windows 7 32bit. Max runs fine on it, so i don't think that's the problem, but something's definitely not adding up right.
Anyone out there have any idea what the problem could be? Any help would be greatly appreciated.
~Sub
Basically, i've downloaded the 3ds max 2009 gmotor plugin from the rfactor site, dropped those three files in the 3ds max plugins folder and then copied the coreshaders file from rfactor to the 3ds max hardwareshaders folder. The gMotor Materials plugin will show in max, but it's grayed out as "incompatible" if i try to use it anyway, it exports an object without the texture attached to it (though i can get the texture to show up on the object in max).
I suppose i should also point out, i'm running Windows 7 32bit. Max runs fine on it, so i don't think that's the problem, but something's definitely not adding up right.
Anyone out there have any idea what the problem could be? Any help would be greatly appreciated.
~Sub