FSR 2015 Mod Download

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Here you can find the download for the 2015 FSR mod which is needed for all 3 divisions of the FSR Series.

IMPORTANT TOOLS
http://www.racedepartment.com/downloads/fsr-manager.5836/


CAR MOD LINK
v1.4

http://www.formula-simracing.net/racefiles/2015/Mod/FSR_2015_1_4.rfcmp
MEGA Mirror

v1.3

http://www.formula-simracing.net/racefiles/2015/Mod/FSR_2015_1_3.rfcmp

v1.2

http://www.formula-simracing.net/racefiles/2015/Mod/FSR_2015_1_2.rfcmp
http://avidchronicracing.com/FSR/FSR_2015_1_2.rfcmp

v1.1
http://www.racedepartment.com/downloads/fsr-2015-season.5266/

TRACKS LINK
Australia - http://www.racedepartment.com/downloads/melbourne-fsr.5737/
Malaysia - www.avidchronicracing.com/FSR/FSR_Malaysia.rfcmp
China - http://www.racedepartment.com/downloads/china-fsr.5992/
Bahrain - http://avidchronicracing.com/FSR/FSR_Bahrain.rfcmp
Canada - RaceDepartment / FSR Mirror / ACR Mirror
Austria - FSR Main
Germany - FSR Main / ACR Mirror
Great Britain - FSR Main / ACR Mirror
Italy - FSR Main

rFmods
China - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_1_3_China2015.rfmod
Bahrain - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_Bahrain.rfmod
Canada - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_CAN2015.rfmod
Austria - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_AustriaFINAL.rfmod
Germany - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_GER2015-2.rfmod
Great Britain - http://www.formula-simracing.net/racefiles/2015/Mod/FSR2015_GRB-2.rfmod


Test Tracks
Great Britain - http://www.formula-simracing.net/racefiles/2015/Mod/TestTracks/FSRSilverstoneV1.rfcmp
Belgium - http://www.formula-simracing.net/racefiles/2015/Mod/TestTracks/FSR2015_Spa2.rfcmp
 
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About the road grip is it evolving grip from green track? How much evolving? Just from the feel seems like it's set 2x road scale... but what's the initial grip? And how it is on Raceday? This info needs to be public and transparent in regards to all server settings used, especially when the drivers who set the server are also racing or have some ways of knowing this. Same with the weather script.
 
Raceday is 50% base with 1x rate. I think the practice is a 50% rate with 2x-5x rate.

This won't change for China but may change in the future.

Weather is not utilized yet.
 
When I tried Malaysia on my own testing, it had the "blocks" for weather as clear 29 degrees, then it got overcast and later really hot in the remaining blocks if I remember correctly. I dunno if other tracks are same or not. But we would need to maybe manually change it when setting up server?

I think would be good to have those 5 blocks told ahead what it will be, until we get "real life weather" implemented. So it should be 29 degrees and overcast for all the "blocks".
 
So dynamic wether is not used again, but I think dynamic weather was used in Australia? In Pro race it got quite dark in the middle of the race then cleared again.
Clouds were set differently. Temps etc was not. Clouds shouldn't affect anything but just the look.
Dynamic weather has not been used yet.
 
Temps are only affected by the temp in the Ded Server. Cloud cover shouldn't affect anything.

As Blair Dislay mentioned it is important to know because others know. It is only fair that way. Pre race testing etc all depends on that.
If dynamic weather is implemented this would be impossible to know.
 
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