F1 2013 FPS Bug Confirmed - Higher FPS = Faster Laptimes

F1 2013 The Game (Codemasters)
Hi guys,

Edit: I'm only going to post my own findings not others as it's not fair if they don't want to be drawn into it...

Right so I've heard this circulating for a little while, sorry for the grandiose title but I think it's important for leagues on here to know what is going on. I spent my time on Saturday after release completing scenarios from which I had the top 10 scores for 15/20 of them. Fantastic I thought, I'm sorted for on-line already. Then Saturday evening during a pre-season league race I noticed I would use full KERS and DRS in Nurburgring (not the highest speed of tracks) and watch people *still* pull away from me. Sunday, 5 lap races and noticed I averaged about 1.5 seconds a lap slower than a couple of people, 2.7 seconds around one track...I managed only 2 victories after around 20 races compared to my 48% victory rating in 2012. Tonight I managed 6 out of 6 victories...

Many wont know me... I'm a twitchy paranoid driver who ultimately isn't as fast as some but I'm ridiculously consistent hence the concern I had; I thought people were hiding set-ups but they just reported they were using 2012 set-ups (sorry to those whom I doubted for a brief time).

I tried numerous hosts with the same people, tried lowering settings, extreme set-ups, all to no avail. Then I stopped recording and noticed a small reduction in the gap but reported it to people as inconclusive after complaining to them all night, noting that a couple of tenths wasn't enough to draw conclusions... Today I get home from work and Shaki and Starplayer both informed me about the FPS bug.

The basic premise is, the higher your FPS, the faster you go. This is the opposite of the rumours circulating around 2012. Of course in 2012 it wasn't feasible that you could run at 20 fps to test the theory and still be accurate but now it's reversed you can all test it. Go into on-line, make the conditions stable (sunny) and use the same set-up with both minimum and maximum graphics settings. This will not work offline; logic dictates that if all cars are controlled by your computer (offline) you'll all get the same reduction, probably culminating in lap times which do not sync to real life but do sync to realistic lap times against AI... it has to be on-line as sync issues, latency and differing computer set-ups all occur there, increasing the likelihood of issues. Hence, scenario and other such modes will not be affected by this... 99% certain.

So my final test, two 5 lap races around Spa, the first of which was recorded at 140FPS, the second at 50FPS. If anyone tried to overtake, I backed off so I could get clean air. My fastest lap with 140FPS was recorded with medium fuel, 50FPS on high fuel.

140FPS Medium Fuel:
pc1o2Cl.jpg


50FPS High Fuel:
mxEMu2J.jpg


Oh and for good measure, the results when not everyone knows about this issue... I felt horrible after this race but please remember, I was a long long way off the pace prior to trying this. Sorry there aren't more but I don't want to win races like this :(

gYUbm29.jpg



I'd like to propose that F1 2013 PC Leagues don't start until this is sorted although I'm pretty certain you're all already aware of this. I realise this may make others do the same but I don't want people to feel the utter frustration that I did whilst racing not knowing what was going on...

Also please note that whilst at 140FPS, my steering wheel would basically attempt to steer me around corners. The G27 isn't the strongest of wheels but when it attempts to full lock in one direction, seemingly with no notice, it is extremely bizarre to drive. Going from 7th gear down to 2nd around a right hander with say an average braking point of 120metres, at about 90metres, the wheel would pull at 100% force to the right during the braking zone which you would have to correct, hence the fact that I think I could have gone faster with 140FPS if I had of turned the FFB to a lower setting or gotten used to the weird effect. At some points it turns off altogether (Monaco anywhere below 3rd gear) at some places it tries to veer you off the track (Brazil, last proper corner). Not sure if this has any impact on where this coding fault lies but worthy of looking at anyway.

I hypothesise that this is based on someone trying to improve performance for console versions where a change needed to be made for the PC port. On consoles, everyone has roughly the same FPS so no problem... might I suggest that if anyone happens to read this from CM, look at your timing counter and look for where someone has rounded up or down a number to improve performance. Maybe an implementation of a customised .ceil() or .floor() which would affect rounding numbers dependant on the number of FPS per second... any float truncation? It's going to be in your on-line code base...

Codemasters, you've made a game which in certain parts is particularly epic; if this is all resolved you will have a winner here, please don't let it go to waste... timing bugs in a racing game, especially one which tries on hundredths of a second to win or loose cannot remain. :(

Kind Regards,
Mark.
 
What is this mod? My PC is pretty low spec and I could do with more FPS. If it's the one about "motion" true/false I don't think that works.
I'm not sure what's mod he mentioned. But there was workermap mod for previous games. It boosted fps by raising worker thread priorities.
If your performance issue was caused by cpu side performance, you might be able to improve fps by modifying workermap. On the contrary, if gpu side limited fps, there is no solution other than lowering graphics setting, I guess.
 
Old Personal Best = Limited FPS 60 by NVIDIA Inspector
New Personal Best = Limited FPS 30 by NVIDIA Inspector

Same PC, Same Graphics (both of them Without Vsync), Same Setting (Default), Same Car (Red bull), Same Mode (Time Trial)

BTW, I feels FPS 30 is easy to drive. I could 1:13 if this is not count as Cut Track.
Maybe mistaken impression.

2013-10-11_00003_zps57c340a4.jpg
 
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Not that unusual of a bug, Assetto Corsa tech demo had it too, I was mind boggled at how I was apparently slower than others when my lap actually looked noticeably faster, that was until I tried it with much lower settings and boosted the FPS and shaved 1 second off my laptime within 2 laps with a lap that was not even close to as good as my previous best.

With the F1 codemasters games I can't play them without Vsync on, my FFB goes crazy for some reason when I do that, happens in Project Cars too.
 
Not that unusual of a bug, Assetto Corsa tech demo had it too, I was mind boggled at how I was apparently slower than others when my lap actually looked noticeably faster, that was until I tried it with much lower settings and boosted the FPS and shaved 1 second off my laptime within 2 laps with a lap that was not even close to as good as my previous best.

With the F1 codemasters games I can't play them without Vsync on, my FFB goes crazy for some reason when I do that, happens in Project Cars too.

Dammit, racing games suck. Can't anyone do anything right these days.
 
It affects offline too. Started career mode the other day and being in Sauber thought awesome I'll be mid pack aiming for outer top ten. Nope. Couldn't even outqualify the Caterham's on hard let alone legendary. My PC isn't bad either so was totally confused.

Found out about the bug today. Turned all gfx to low and OC'd my gfx card a bit. Qualified up in the top 3...

Nicely done CM, another thing to add to the list...
 
Old Personal Best = Limited FPS 60 by NVIDIA Inspector
New Personal Best = Limited FPS 30 by NVIDIA Inspector

Same PC, Same Graphics (both of them Without Vsync), Same Setting (Default), Same Car (Red bull), Same Mode (Time Trial)

BTW, I feels FPS 30 is easy to drive. I could 1:13 if this is not count as Cut Track.
Maybe mistaken impression.

2013-10-11_00003_zps57c340a4.jpg
What track is this and what are you trying to prove?
 
Old Personal Best = Limited FPS 60 by NVIDIA Inspector
New Personal Best = Limited FPS 30 by NVIDIA Inspector

Same PC, Same Graphics (both of them Without Vsync), Same Setting (Default), Same Car (Red bull), Same Mode (Time Trial)

BTW, I feels FPS 30 is easy to drive. I could 1:13 if this is not count as Cut Track.
Maybe mistaken impression.

2013-10-11_00003_zps57c340a4.jpg

Whilst I fully admit my initial screenshots are not conclusive evidence, they were both laps done where I feel that I couldn't have gotten much more out of the car with the same set-up. If you want to note any initial scientific difference between two conditions, go to the extremes. Try 30FPS and 120FPS; the difference between smaller margins may not be visible. This factor will only be exacerbated when you're dropping 0.5 seconds in sectors, potentially more if you think a 1:13 is possible with your set-up.

That said though, I could be completely wrong with Time Trial. I've got no idea which modes this affects and really, the mode which has no tyre or track scaling with perfect conditions should be the least likely to have any affect at all. The difference online however is really quite colossal.
 
Well, whenever I skip from 60 to 110 FPS, I see instantly a lot more traction, a lot faster acceleration. I definitely make a gap on the straights. I don't think 30 FPS would work better, but I can't really play with 30 FPS because the game lags so badly. I just think you got out more of the car on 30 FPS.
 
Well, whenever I skip from 60 to 110 FPS, I see instantly a lot more traction, a lot faster acceleration. I definitely make a gap on the straights. I don't think 30 FPS would work better, but I can't really play with 30 FPS because the game lags so badly. I just think you got out more of the car on 30 FPS.

Out of interest, which modes have you found it on? It's definitely on-line, some people say Scenario Mode but personally I don't see it. My main frustration which made me notice this was in the first couple of days I ended up with Top 10 scores on 15 of the 20 scenarios, hovering around the same time as some friends. When we then went on-line, I was 2 seconds slower than them... this makes me think it wasn't in Scenario mode at least... I haven't tried the other modes. :p
 
Out of interest, which modes have you found it on? It's definitely on-line, some people say Scenario Mode but personally I don't see it. My main frustration which made me notice this was in the first couple of days I ended up with Top 10 scores on 15 of the 20 scenarios, hovering around the same time as some friends. When we then went on-line, I was 2 seconds slower than them... this makes me think it wasn't in Scenario mode at least... I haven't tried the other modes. :p

It works in every mode. It's as simple as that, more fps = more grip & acceleration. No matter of where you drive, on which track, what mode, online or offline, what car. It's just like that.

And you can simply notice it if you play with 1/1 wings. If someone is making a gap to you on the straight if you're slipstreaming him on rich mixture, then he most likely uses too high FPS.

You'll see, once CM fixes this bug, some of the very "fast" people will suddenly be 2 seconds down. It's going to be pretty clear who had used the bug and who hasn't. I'm all up for more fast people so it becomes more fun, but let them be realistically fast. Not just because they exploit the game. I mean, everyone can be fast with the right amount of grip. Some people may need 200% grip some may need 105% grip to be with the top players, but that's not how we want to play. We want equality.
 

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