Forza Motorsport 8 | Reveal Trailer... Revealed

passenger

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Jul 6, 2019
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I agree not my kind of game (arcade) but the graphics are stunning cant see why the sims of today cant reproduce these kind of graphics, is it because of the game engine they are using or they just seem too spend most of their efforts on the simulation side?
If a console can handle these kind of graphics today's computers sure can.
I think it is simply because the companies that sell the arcade games are richer, they have more resources, more money and employees... hence they can spend more time and effort with these commercial games which attrack the youngest customers,
so the product has to be more graphically appealing.

The more serious racing Sims have a norrower market, much less people are interested in them, so their developers can't spend
much time and money in them... I'm sure that most Sim companies would also like to make their simulators look fantastic,
ultra-realistic, but that would cost them much more money to produce them.

Who buys videogames the most? The youngest, and by the millions - so the money is there. Big companies know this perfectly.
 
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Wolfzz

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Sep 7, 2008
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I think it is simply because the companies that sell the arcade games are richer, they have more resources, more money and employees... hence they can spend more time and effort with these commercial games which attrack the youngest customers,
so the product has to be more graphically appealing.

The more serious racing Sims have a norrower market, much less people is interested in them, so their developers can't spend
much time and money in them... I'm sure that most Sim companies would also like to make their simulators look fantastic,
ultra-realistic, but that would cost them much more money to produce them.

Who buys videogames the most? The youngest, and by the millions - so the money is there. Big companies know this perfectly.
You hit the nail on the head, basically what I was thinking really.
 
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Mekonrider

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Oct 12, 2019
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No VR, no next gen purchase. I am now stuck in VR world. Seems like a missed opportunity with all the power the new Xbox will have.

The only driving games I can play on a flat screen are joypad ones now.
 
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NOBEVKEV

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Jun 16, 2020
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I'm not familiar with console games, but by watching this video i become very intrigued by seeing official IMSA content, at least it got my attention. I googled about this and it seems that Forza is still trying to be "jack of all trades, master of none game". I would pay gold for a full WEC/IMSA game with good physics and gameplay.
you're better off getting another game because you won't find that in Forza.
 
Jun 18, 2020
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I'm not familiar with console games, but by watching this video i become very intrigued by seeing official IMSA content, at least it got my attention. I googled about this and it seems that Forza is still trying to be "jack of all trades, master of none game". I would pay gold for a full WEC/IMSA game with good physics and gameplay.
s
just because it has amazing series in it doesn't mean it a good racer, this is a game not sim, its made so autistic kids or slower brained people can pick up and play, as of last release its a complete joke, unless you just wanna wreak and drive stupid i wouldn't ever suggest this series until they get off xbox and make a true sim, the community literally makes you wanna kill yourself its that bad xD
 
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NOBEVKEV

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Jun 16, 2020
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Are we going to still get the same car parts upgrades that have been around since 2007? Or will we see new stuff? I'd like to see a 'Turbo Tuning' & 'Exhaust Tuning' App in the game. And the ability to buy ECU's in the game and tune those as well all on the 'Forza Dyno'. If you have all seen the old software called "Desktop Dyno" you'll know what I mean. You can design (mathematically with graphic) cylinder Heads in there too.

I think that would add yet another tuning element to the game instead of just buy part, replace part and you're stuck with the same number across the board for all players. It would be really cool if we had an 'Engine Tuning/Design' App as well where we can bore the cylinder out or increase the stroke. And a 'CAM Shaft Balancing' App where the player runs it and actually has to input data and remove metal or all weight to the correct side of the shaft. And use Lobe profiles and what not.

There's so many things we can do now that we could not accomplish before with the technology we have in place now. You could even have a tune market where players can purchase tunes to flash their car with in-game currency earned from racing.

And players would be able to design parts for cars as well well like turbos, manifolds, exhaust and internal engine components using real world material and density data (players cant change mechanical properties and are server side only).

Example:

The player would input measurements lets say for a flywheel in an excel style format with a rudimentary graphic that gives some visual representation of the part. There would be limits to what the real car can actually fit. I'll have to draw this to show you.

Or you could design a Transmission with say a magnesium casing (base on the cars actual geometry it has currently) and straight cut gears. You would have to have some understanding of gear ratios and a little more than basic mathematics. But this would come at a cost. Meaning, you buy a C8 Corvette but throw a "designed" transmission in that could possibly hinder your car. Or you put to big of a turbo in and not any supporting hardware or software and blow your motor or not gain any performance at all.

As you can I think about this and day dream about a game like this a lot. They can call the tuning App something like "F-Tune".


see this too:

https://www.automationgame.com

on Steam: https://store.steampowered.com/app/293760/Automation__The_Car_Company_Tycoon_Game/


dude this a simcade. if Gran Turismo won't do it I'm pretty sure a simcade like forza won't lose it's core customers to make their games much more on the sim side. It is going to be copy and paste with a few new features from the last game.
 

VFX Pro

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Apr 8, 2017
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Will they even include the most basic feature on the PC version, like FOV adjustment?
 

Andrew_WOT

5000RPM
May 11, 2014
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Found some more recent info on the title https://www.gfinityesports.com/gami...rack-list-features-xbox-one-series-x-turn-10/
This part in particular is interesting
New Features
According to leaks from @IdleSloth84, the new Forza will resemble that of a reboot/reimagining of the mainline Forza series taking it back more so than ever to its sim roots.

Here's what the new game is rumoured to bring to it:

  • New tire pressure model
  • Dynamic track temperatures
  • New atmosphere pressure system, affecting air density, dynamics and power
  • Redesigned suspension system with ned modeling
  • New ranked online system
  • New integrated online Ghosting System
  • Tracks have full day and night cycles depending on race length/track
  • Rubber in on tracks
  • New heat interaction with tire pressure
  • Expanded race capacity
  • Off-road racing on land or gravel
  • Rally races will also be present
  • Clubs Return

Cars
Recent rumours have made it clear there won't be hundreds of cars at launch, Turn 10 is supposedly targeting quality over quantity - focusing on car detail, track detail and much more.


Career Mode
Career Mode has reportedly had a full overhaul, @IdleSloth84 compares it to the Need For Speed story modes with character cinematics and a full-blown storyline.

It follows a Calendar event style (location to location) and a progression system like Forza Motorsport 4.
 
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