Awesome mod guys. Hands down the best open wheel mod in AC and surely Top 3 overall, even though at the moment I can't think of a better overall mod at all.
Since you guys are obviously experts at this,. I wanted to run the AI problem by you. I know you inherit the AI from AC and there is not a lot you can do with it. The AI in this mod is actually pretty good based on a single Nurburgring GP race I have done so far. Lap times of the cars at 95% are actually close to the real life lap times, about 1 or 2 seconds overall. Laptime spread could be better. My qualification has a spread of about 2 seconds overall. RL in 2014 was about 3.6 seconds. A larger variation in lap times to reflect RL would make for more fun races without needing to fine tune the AIs too much and eliminating the train effect.
The one thing that absolutely drives me crazy about AI and not just in AC, but in AC seems to be worse than elsewhere is how the AI drive against the other cars and me, the SP driver in particular.
While BTTC a bump here and there is actually not only admissible but part of the racing, in Open WHeels touching cars at al is a big no no.
If I go on the inside of an AI in a turn, the AI drives as if we had GT cars.
If I make a small mistake at the exit of a turn I can count on one or more AI on my back on my racing line trying to run me over and often time succeeding in sending all of us off track on the straight.
It seems to me that the "Prime Directive" of any Open Wheel AI driver should be "Do not touch thy opponent car". If it was RL, hardly any car would finish a race without missing bits of carbon fibers all over the place.
For instance, in a race I just did with your excellent mod, I came out of the Back straight Chicane before the pits at the Nurburgring GP track a bit slower due to some wheelspin. Not slow enough that anyone could capitalize with a pass, but the car directly behind me gained, and gained and gained until its nose was under my wing and it kept on pushing. Eventually both our cars ended up sideways off track.
There has to be a way to obviate that without making the AI too wimpy and easy to scare away.
GTR2 didn't have the best AI, but I don't recall its AI doing these kind of things.
Even the sound the cars make when suffering a lateral impact is one that a GT car would make. I am cool with trading paint in full bodied cars, to a point, but in Open Wheeler everyone, the AI and the player should be horribly penalize for any contact and the AI should try to react like a real driver. Rather lose a position that grind the car's bodywork into chunks.
What do you guys think? Is there a way to better the AI in this game or will we always have to race against the AI with the fear of being taken out NASCAR style in such a unrealistic way?
I'd love to hear your opinion and please understand this is in no way a criticism of your mod. I just think that anyone able to produce such a professional product should be able to give me a more informed response than some yahoo on Reddit.
Thanks.