I'm pretty surprised by all the things I've read here. I have to admit that I always understood your different point of you guys.. but not this time
Sometimes I disagreed, of course, but I always understood, which is the most important, and I tried to take it into account for future evolutions
Really this time I feel like I missed something
. Current reliability system is IMO 100% luck related.
5/6 finishes with 35% Rel. is, indeed, a real problem.
How would it be worse if you all had, let say, 60% reliability and get the corresponding amount of finishes
?
Does the problem you guys point comes more from the fact that you would all have the same reliability stat ?
@Omer Said
I wanted to add this (a risk level you pick before the races) at the start of FLM 2 but there were 2 issues. First of all, after simulating hundreds of races, one option was always the better thing to do. So if you guys found out which one it was, you would all do the same and it would have lost its interest. And second because, indeed, like
@oorjit07 said, it created something with a way more "complex" gameplay. More orders to send me. The less things you send me, the best the game will be IMO. I always wanted to keep it as simple as possible. But I like the idea, this was the center piece of my Football manager game