AC Formula 1 @ Mugello - Race Event - Sun 28.09.14

Assetto Corsa Racing Club event
F1_Mugello_F1_logo.jpg


"The One You Have Been Waiting For"

Server: #2
Max servers: 1
Max number of participants: 15 (20)
Cars: FC1 2014 season - Brackley GP, Enstone GP, Scuderia Maranello
Cars download: click here
Track:
Mugello

Booking: 17:30 GMT
Warm up: 18:30 GMT
Qualifying: 18:45 GMT
Break: 19:15 GMT
Start practice: 19:20 GMT
Race: 19:30 GMT
Race distance: 25 laps
Estimated end of event: 20:15 GMT

Participation requires a license: click here
Racing Club rules and License info: click here
Teamspeak password:
click here
Teamspeak installation guide: click here

||| It is imperative that you give back the position,
if you make contact and disadvantage another driver.
If proven, noncomplience will result in a 30 day license suspension.


Notes

This event
  • Attendance at either Free Practice 1 or Free Practice 2 is mandatory to be eligable to participate in this event.
  • Sign ups for this event will only be accepted from attendees of either Free Practice 1 or Free Practice 2.
  • Teamspeak is mandatory during this event - headphones/speakers + mic.
  • Earlier event start than usual.
  • Different event structure than usual.
  • Time of day will be set at 14:00h.
  • Standing Start for the race.
  • This event has a minimal number of 5 participants to take place.
  • Disabled grip dynamics.
  • Tyre wear will be set to 40% /// subject to change
  • Penalties will be enabled during this event.
  • Two times race start practice before official race start.
  • Performance warning: 2 out of 3 cars don't have extra LODs and will cause more GPU load than usual.
  • Performance warning: racing with AI will cause exceptional high CPU load.
  • Max number of clients may be increased to 20, if server and client performance allows it.
  • Visit the 24/7 server from Tuesday to test this combination.
  • Example setup for the Brackley - click here
In general
  • Server will be up, close to or at 17:30 GMT.
  • Booking starts at 17:30 GMT.
  • Sign out before 17:00 GMT, if you don't know for certain you can participate in this event or can't book in time.
  • Passwords are sent via private message before or at 17:30 GMT.
  • Mechanical damage set to 0%.
  • Fuel consumption set to 100%.
  • Call out on teamspeak to inform slower cars they are about to be lapped.
  • Make a new post for a better overview, if you do need to sign out.
  • To ensure a level playing field, set the ambient temperature to the default 26°C - example.
  • Check & load up your Race-setup after Qualifying.
  • For custom car liveries click here.
  • For car setups click here.
  • If anything goes wrong with the server, please leave here a message immediately.
  • Our racing clubs are foremost meant to gain online experience - this is not a league race. It's not about the results, it is meant to be fun.
  • Priority access: if the number of sign-ups exceeds the max number of participants, premium members are going to be given priority access for this event.
  • If you haven't already: buy Assetto Corsa directly from the RD Store for € 29,99.
Entry list
  1. Georg Siebert (Race Director)
  2. Tomi Manninen
  3. Rob Sharp
  4. Ronny Nunez
  5. Catalin Sasu
  6. Adria Perez
  7. Kristoffer Somby
  8. John Spillers
  9. Michal Moravec
  10. Emil Praga
  11. Henri Sinik
  12. Nathan Pearce
  13. Geoffroy Tassenoy
  14. Hamzalija Meco
  15. Charilaos Christakopoulos
  16. Galin Dimov
  17. Karl Raper
  18. -
  19. -
UTP: 39
 
Last edited:
Very cool idea to organize fp's to improve the quality of the race, this way it can only get better!

Sadly I can't attend either one of the fp's, don't have a mic and my pc probably doesn't like this many fc1 cars. :(

Will join again next time, I'm interested to see how this approach turns out!
 
A small report on tyre degradation:

did a 40 min stint (24, 25 laps) on medium tyres with the Merc on the 24/7 server with 40 % tyre deg, the same % as in the Notes.

The tyres need half a lap to warm up and 2 laps to reach 100% grip. They stay stable and predictable for 15 laps afterwards and decline first to 99 and then 98% (naturally). After lap 17/18 they loose tangible grip and drop to 97, 96% in the last 7 to 6 laps.

This behavior seems reasonable, a small build up, stable grip for the majority of the race and some tyre management and grip loss to the end.

Be aware that these numbers can vary with setup, driving style & track.
 
I am going to opt out! reasons posted in FP2 post
Ooo! I ran in some laps last night and I love this car but right now I am quite hopeless at keeping it on the track, Yeah! you have to really take it easy in the first 2 laps. Hell it has some grip but boy! when it loses it ........
Anyway with the shot time I have had in the car and the slim chance I can make the either of the FP's I am going to have to stand down. I am sure some of you faster guys will be happy this slow coach will not be on the track.
I will put some time in these cars and try get a lot more stable, for me that is my goal so I when I do race I might still be slow but at least be clean and predictable for all.
 
For reference:


sidebar symbols , overview and live tyre temperature and pressure values

a higher coefficient means of course more lift or drag.

'Lift' can mean "lift" (i) like on an airplane airfoil, or downforce. In AC, a positive CL (coefficient of lift) means downforce, a negative "lift" (i).
Drag either exists or not and the CD (coefficient of drag) is therefore always positive.
Proof:
Drag equation:

0f542f3cdfdd0f8db25ef34e188375e9.png


ab28ba9349e6b8626bfdb5ee64a72d01.png
is the drag force, which is by definition the force component in the direction of the flow velocity
ab4c699d5daae16f90abf620d960811a.png
is the mass density of the fluid
2d3fdc651d296cf7a5bde9d58fa58c47.png
is the speed of the object relative to the fluid and
7b80ebccd4420d9579e7d488396b7f5c.png
is the surface area.

ab4c699d5daae16f90abf620d960811a.png
= always positive
2d3fdc651d296cf7a5bde9d58fa58c47.png
= is squared, so always positive
7b80ebccd4420d9579e7d488396b7f5c.png
= always positive
1/2 = positive
ab28ba9349e6b8626bfdb5ee64a72d01.png
to be negative (a push force behind the car) is not valid, therefore is CD always positive.
 
Last edited:

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