@RasmusP I've mentioned it many times before as people religiously setting spring/damper to 0 irk me.
Basically, even though those people will tell you it's "canned effects" that are laid on top of the FFB that is output by the sim, the reality is that for a long time, what these really are is just another set of programmable (!) effects for the devs to use. With many games/sims, it doesn't even matter what you set those to as the game is not even using these (and since they're not "put on top" as suggested, you don't feel any difference). AMS is one of those I believe.
In some games, they are actually being actively used as part of the *intended* FFB effects, so setting these to 0 actually takes away some parts of the FFB (with AC, for example, you lose the resistance of the wheel to turn on a static or very slowly moving car, with Dirt Rally, for example, you lose a considerable amount of tyre effects, which can lead to the ironic situation where people set damper and spring at 0 because "you're supposed to" and then complain about the FFB missing some information
). In many games that do use these effects you have some kind of slider available to set them directly in-game (see iRacing and its damper slider - if you set your damper to 0 in your wheel settings, that slider does nothing, no matter how you set it, for obvious reasons).
And yes, then there are some games that do not really bother, and in those (rare) games, you might get an impression that spring and damper are just "laid on top" of the rest of the FFB, but it's not because that's what they do, it's because the devs of that game basically just turned the effect on and did nothing else with it.
I only recall two games in the recent months/years I had to touch the default settings for. One of them is WRC7, which did use damper and spring for a considerable part of its FFB and, in its original release, didn't include any real options to adjust the individual parts of the FFB (that has since been remedied in a patch), and the other one was Dakar 18, but that only involved adding a bit more auto-centering spring, since the game doesn't really have a lot of self-aligning force. But auto-centering spring is a different option from the spring setting mentioned above, as that one *is* actually laid on top of the rest of the FFB and is not programmable, which is also why it's off by default, at least in TM drivers.