FM7 FM7 February Update and Dell Car Pack Released

Forza Motorsport 7 (Turn 10 Studios)

Paul Jeffrey

Premium
FM7 Dell Car Pack DLC.jpg

The Forza Motorsport 7 'Dell Gaming Car Pack DLC' is available as part of the February update for the Xbox racing title.

With the February update made available yesterday to all owners of the Forza Motorsport 7 title on Microsoft Xbox, development team Turn 10 Studios have also let a brand new car pack out into the wilds, releasing seven car strong 'Dell Gaming Car Pack DLC' to the title, a new DLC pack that adds an interesting mix of machines from the likes of Aston Martin, Audi, Kia, RAM, Holden and Dodge.

Forza Motorsport 7 Dell Car Pack DLC Contents
  • 2018 Bugatti Chiron
  • 2018 Kia Stinger
  • 2016 Audi #17 Rotek Racing TT RS
  • 2017 Aston Martin Racing V12 Vantage GT3 #7
  • 2017 Ram 2500 Power Wagon
  • 1968 Holden HK Monaro GTS 327
  • 2018 Dodge Durango SRT
2018 Bugatti Chiron
FM7 2018 Bugatti Chiron.jpg

The Chiron may represent the absolute peak of performance of the internal-combustion engine, especially when you consider the astounding engineering feats that have gone into its construction. The Chiron has four turbos, ten radiators; it can achieve an electronically-limited top speed of 261 mph, and can consume its 26.4 gallon fuel tank in less than seven minutes. Sure, the Chiron can launch from 100-200 mph with what feels like the accelerating force of a ballistic missile, but this Bugatti hypercar is also renowned for outstanding handling, thanks in part to the all-new carbon-fiber monocoque chassis. There are many more statistics to consider, but the best way to experience this milestone in automotive engineering is to drive it.

2018 Kia Stinger
FM7 2018 Kia Stinger.jpg

When Korean carmaker Kia tries to butt heads with the Germans, the Kia Stinger proves they don’t pull any punches. First off, the “point” of the Stinger comes straight from former BMW M-division head Albert Biermann, who has been leading the company’s charge into performance vehicles. You can also thank Peter Schreyer – formerly of Audi and Volkswagen – for the Stinger’s sharp looks. The Stinger’s looks may grab you, but the real knock-out is in the way it drives. Rear-wheel-drive and a 365-horsepower, twin-turbo V6 places the Stinger head-to-head against the renowned European sport sedans. This Stinger is Kia’s statement that they can do more than bring affordability to the car market; they are out to prove that refined performance is not the sole purview of Europe.

2016 Audi #17 Rotek Racing TT RS
FM7 2016 Audi #17 Rotek Racing TT RS.jpg

The Pikes Peak International Hillclimb is one of the most historic and iconic American racing challenges. Since 1916 racers have been taking on the mountain road that stretches 12.42 miles and climbs in elevation nearly 5,000 feet to the peak at 14,110 feet. Robb Holland took his VLN (Veranstaltergemeinschaft Langstreckenpokal Nürburgring) spec Rotek Racing TTRS to Pikes Peak with the intention of setting a new front-wheel-drive record. This is an endurance racer with long gearing for the Green Hell’s long straights. The team did not modify it for the record attempt. With just 380-horsepower – which according to Holland, dwindled to around 250 at altitude– the team met their goal and set a new FWD record time of 10:56.878, shattering the previous record by nearly a minute.

2017 Aston Martin Racing V12 Vantage GT3 #7
FM7 2017 Aston Martin Racing V12 Vantage GT3 #7.jpg

The Aston Martin brand was founded on motorsport when Lionel Martin and Robert Bamford began racing specials at Aston Hill near Aston Clinton in 1913. Since then, the manufacturer has competed in and won countless races. Aston Martin Racing has won more than fifty races since returning to competition in 2004. Those wins have come across all classes they have competed in, with a high point being a win at the 24 Hours of Le Mans in GTE-AM in 2017. The team went on to win the FIA-WEC GTE-AM class title in 2017 as well. Danish driver Christina Nielsen raced the #7 TRG-Aston Martin Racing V12 Vantage in the GTA class in World Challenge in its Royal Purple/Orion livery. She is just one of the drivers that continue to make this prestigious brand respected both on the track and off.

2017 Ram 2500 Power Wagon
FM7 2017 Ram 2500 Power Wagon.jpg

The workhorse of the Ram line has a history that dates back to 1946 as the first civilian four-by-four truck. The new Power Wagon carries on that legendary role with the aid of new technology like a detachable anti-roll bar and the Articulink system that increases axle range of motion 26 inches at the front wheels. At more than 7,000 pounds this is a heavy-weight contender in every aspect. To move all that mass, you will of course find a HEMI with more than 400-horsepower, more than enough for any job, on the track of off.

1968 Holden HK Monaro GTS 327
FM7 1968 Holden HK Monaro GTS 327.jpg

If you love Australian muscle cars, the HK Monaro GTS is probably the one you want. It brought the Chevy 327 V8 into the Monaro line and it was the first Holden to win at the monumental Bathurst race. Bruce McPhee drove his to the race, drove all but one lap – his co-driver Barry Mullholland put in one lap while McPhee ate lunch -- won, then drove it home. It was the first Holden muscle car, it had the fast and sexy lines to go with its racing proven excellence, it had a four on the floor, and front-disc brakes. It took gusto to race a car like this at Mount Panorama, and even though performance is what you expect from the late 1960s, there is a heart and soul that bred a generation of Chevy-powered Holden fans.

2018 Dodge Durango SRT
FM7 2018 Dodge Durango SRT.jpg

The SRT Durango with its 6.4-liter HEMI does more than haul passengers; it just plain hauls. Proven at Virginia International Raceway, the SRT team tested performance upgrades that delivered faster laps. This Durango is not built for water-crossings or puddle-jumping; it’s built to show its stuff on the street or the track. The Dodge Street and Racing Technology division has a habit of doing more than just delivering more horsepower than you can shake a stick at, they create a whole package that transforms a full-size SUV into a track-devouring monster.

Forza Motorsport 7 February Update Notes:

GENERAL

  • Automatically received DLC cars will now reflect Car Collector Tier progress.
  • Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
  • Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
  • Message Center tabs now indicate which categories have unread messages.
  • Fixed an issue where VIP crown was not showing up for certain VIP players.
  • When langue is set to UK English, all in-game dates will now use UK English formatting.
  • Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
  • Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
  • Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
  • Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
  • Fixed an issue where players could not load some older saved replays.
  • Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.
CARS
  • Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
  • Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
  • Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
  • Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
  • Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
  • Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
  • Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
  • Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.
TRACKS
  • Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
  • Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
  • Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
  • Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
  • Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
  • Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
  • Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.
LIVERY EDITOR
  • Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
  • Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
  • Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
  • Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.
MARKETPLACE
  • Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
  • Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.
PC
  • Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
  • Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
  • Text to Speech chat now has 100-character limit for PC players (same as console character limit).
  • Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”
MULTIPLAYER
  • Improved performance when navigating car manufacturer screens from multiplayer lobbies.
  • Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
  • Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
  • Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
  • Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
  • Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
  • Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
  • Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.
SPLIT SCREEN
  • Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
  • Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
  • Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
  • Fixed an issue where only Player 1 could pause the game in split screen.
  • Saved rewards are now stored for Player 2.
  • Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.

Forza Motorsport 7 is available for Xbox One and Windows 10 PC now.


Check out the Forza Motorsport 7 sub forum here at RaceDepartment for all the latest from the smash hit Forza racing game franchise.

Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

RaceDepartment YouTube
RaceDepartment Twitter
RaceDepartment Facebook
RaceDepartment Twitch
RaceDepartment Instagram

Have you tried the new update yet? Which Dell Car Pack DLC car do you most enjoy? Let us know in the comments section below!
 
Last edited:
how is this game compared to PC2?
depends on what you play with. If you have a wheel then PC2, if using a controller forza hands down. I really only play this game on my laptop and its perfect with controller. Its challenging enough to not feel cheesy and the graphics and optimization are top notch. PC2 doesnt feel as good on the controller but it feels great with my wheel on my main rig.
 
depends on what you play with. If you have a wheel then PC2, if using a controller forza hands down. I really only play this game on my laptop and its perfect with controller. Its challenging enough to not feel cheesy and the graphics and optimization are top notch. PC2 doesnt feel as good on the controller but it feels great with my wheel on my main rig.
Forza 7 feels great with my wheel (Fanatec CSR) and supports pretty much every wheel. Can't really compare PC2 with forza 7 though. One is More hardcore sim and less of a game PC2 while the other is a simcade but still has real enough real handling forza 7 and is a awesome fun game
 
Forza 7 feels great with my wheel (Fanatec CSR) and supports pretty much every wheel. Can't really compare PC2 with forza 7 though. One is More hardcore sim and less of a game PC2 while the other is a simcade but still has real enough real handling forza 7 and is a awesome fun game
yah im not saying forza is bad with a wheel. It feels good with my TX. PC2 is just miles better. You get more information and it feels a little more authentic. Forza is definitely more fun. I find myself playing forza more than my other games. Its so easy just to pick up and play. PC2 and my other sims are way more serious and demands a little more attention.
 
How is Forza 7 in VR on PC?

No VR on Forza 7 as far as I'm aware. Turn 10 have never confirmed or denied, afaik, VR is in the works, possibly something with mixed reality?

On the PC2 vs Forza discussion their are two things that left Forza 7 down significantly:

- No track limits of any kind, just the same silly Lego bricks as late Forza 6. Try one of the online leagues and you will see some crazy track cutting on many tracks with no penalty whatsoever.

- No track feel at all on flat tarmac, there is only wheel feedback in corners and over kerbs, this sets Forza 7 a good generation back in terms of racing games. The cars drive well enough with the wheel just don't expect a lot of feedback.

Two areas where Forza 7 can't be faulted are graphics, it looks utterly stunning, and sound especially with Dolby Atmos, the chirping from individual wheels is clear and it helps with control.
 
Hows the physics, is one more say forgiving than the other, Meaning you can get a way with a lot more over the limit, or you can sometimes recover the unrecoverable?
Depends on the car, some cars are very unforgiving for me its the Porsche's.and muscle cars, but cars like the Nissan GT-R R35 are very forgiving and easy to drive and they should be.
 
  • Deleted member 197115

Got bored with it fairly quickly, good graphics and mind boggling car collection but driving laps with physics like that is not very rewarding.
Still firing up FH3 from time to time, the game is still as much fun as on day one.
For more serious simulation prefer AC.
 
It feels like a sprint race simulator. When I want to race, I go to PC2 without a doubt. If you just want 2-lap-sprints, then you could consider Forza if you like the car list. But PC2 offers much more depth and ways to customize your race.

Mostly agree. But the length of the races in the singleplayer campaign are adjustable and are set to the shortest option by default. The longest option will not be sprints.
 
The sprint races are there to stop the races from becoming tedious. There are endurance racing in multiplayer and in the forza cup though also you can set your own endurance race up in both single player and multiplayer
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 139 13.5%
  • < 2 years

    Votes: 103 10.0%
  • < 3 years

    Votes: 96 9.3%
  • < 4 years

    Votes: 73 7.1%
  • < 5 years

    Votes: 142 13.8%
  • < 10 years

    Votes: 135 13.1%
  • < 15 years

    Votes: 86 8.3%
  • < 20 years

    Votes: 63 6.1%
  • < 25 years

    Votes: 49 4.8%
  • Ok, I am a dinosaur

    Votes: 145 14.1%
Back
Top