First of all i would like to thank Sector3 for the last update. The new FFB is great and really a big and evolutionary step forward. I'm really impressed.
But even with this more physics-based and direct FFB, i see lot of people having still problems to get their FFB settings feel right.
So i was thinking about these new "Steering force settings" like Understeer, Vertical Load or Lateral Force. Do we really need all these parameters? Every adjustment can drastically change the feeling. And if someone makes a statement, that the physics feel wrong, the reason for this could simply lie in a misaligned controlset.
The more individual settings you have, the more ways to make the FFB feel wrong.
As an example ..... why we have a setting to adjust the feeling for "Understeer" respectively how light the steering gets on traction loss of the front tyres? If a real car understeers, there is a specific and authentic feeling in the steering wheel. It's just based on real world physics. You can't drive into the pits and talk to your engineer, that you would like to have the steering wheel more heavy on understeering. You can only adjust the car setup for less understeer but not the feeling itself. Same for "Vertical Load" and "Lateral Force" which should just simply base on how a real car feels.
So why we could adjust these settings in R3E? I came to the conclusion, it would be better to have the FFB settings reduced to a minimum. Just the FFB strength (and perhaps some FFB effects for more or less immersion) should be enough. Sometimes less is more.
But even with this more physics-based and direct FFB, i see lot of people having still problems to get their FFB settings feel right.
So i was thinking about these new "Steering force settings" like Understeer, Vertical Load or Lateral Force. Do we really need all these parameters? Every adjustment can drastically change the feeling. And if someone makes a statement, that the physics feel wrong, the reason for this could simply lie in a misaligned controlset.
The more individual settings you have, the more ways to make the FFB feel wrong.
As an example ..... why we have a setting to adjust the feeling for "Understeer" respectively how light the steering gets on traction loss of the front tyres? If a real car understeers, there is a specific and authentic feeling in the steering wheel. It's just based on real world physics. You can't drive into the pits and talk to your engineer, that you would like to have the steering wheel more heavy on understeering. You can only adjust the car setup for less understeer but not the feeling itself. Same for "Vertical Load" and "Lateral Force" which should just simply base on how a real car feels.
So why we could adjust these settings in R3E? I came to the conclusion, it would be better to have the FFB settings reduced to a minimum. Just the FFB strength (and perhaps some FFB effects for more or less immersion) should be enough. Sometimes less is more.