FFB and Steering wheel settings for GTL

Steering wheel maximum rotation and wheel lock
When it comes to steering wheel rotation and wheel lock (in-game car setting) it is important to remember that it is the ratio between these two that is important. If you use 400/15 or 800/30 it will feel exactly the same (because the ratio is the same), the only difference is that you can turn the wheel further for the latter case. On the other hand 400/30 and 800/30 will be very different and the first setting will be much more responsive (car wheel turns twice as much for a given steering wheel rotation).

The definition of the steering ratio is the following
SR=(steering wheel rotation, lock to lock) / (car wheel rotation, lock to lock)

For GTL, you can then calculate the steering ratio as follows:
SR=(steering wheel maximum rotation) / (2*lock)

Some examples of real cars (quick google, some of them seems a little fishy):
..................................SR ..........(sw max/lock)
2012 VW Golf ............15.6
BMW E46 M3: ...........15.4
Subaru Sti: ................15.2 ..........(972/31.5)
Caterham: ..................10.5 .........(800/38)
Radical: .....................10.5 .........(800/38)
mk1 Ford Cortina ........16.4
65 Corvette .................17.0
66 Mustang ................16.0 (Non-power steering: 19.9) (Shelby,Boss etc is 16)
66 Falcon ...................16.0 (Non-power steering: 22)
Porsche 914 ...............17.8
57 Ferrari 250 .............20.0

I usually have 800 degrees maximum rotation (2.2 turns lock to lock) and a ratio of 14-16 (25-30 degrees lock in-game).

FFB settings
A guide for customizing the FFB settings can be found here. I use the FFB settings of Warren Dawes:
FFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.70000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.30000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Just copy the posted settings and overwrite the corresponding section in this file (be sure to make a backup first):
GTL/Userdata/"PlayerName"/ "PlayerName".plr

Logitech Profiler
For the settings in Logitech Profiler I have the following settings:
0% Damping
0% Spring
0% Centering spring (deactivated)
As I understand, these effects are not linked to the physics simulation and are instead created by the logitech software. Therefore, I remove them completely.


FFB strength
If you set the strength too high you will loose a lot of detail in the feedback because the sim is asking for more torque than your steering wheel can provide.

For instance if you have a steering arm force like this when going through a corner:
If you set the strength too high you will reach the limit of your steering wheel (black line in picture below) very early and after that the force will be constant and equal to the limit of your wheel. Thus you will not be able to detect the variation of the feedback force that is actually occuring:​
Now if you decrease the strength setting you will not reach the limit and you will get all the feedback through the wheel:​
Uploaded with ImageShack.us

To find a good setting, I usually run some tests on a bumpy circuit with different settings from 50-100% until I find a setting that is both strong enough and detailed enough.


If you have anymore information/suggestions please post it in this thread:)
 
I believe you have to copy the info into your plr file first. If you go into change your FFB settings in game after this it will reset them.

From Rupes info, controller type 1 is the basic FFB for a wheel. Type 4 is the special FFB for a Momo wheel.
 
Are we both referring to the FFB Effects level not device type? I have a G27 which I assume is not a momo wheel and I am trying to match Warren's settings...... the FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom..... but Rupe has his changed to " 4", so I was tyring to get that little area clear.

May be better to meet with someone for help on teamspeak some time as this is hard to follow by texting.:)
 
Are we both referring to the FFB Effects level not device type? I have a G27 which I assume is not a momo wheel and I am trying to match Warren's settings...... the FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom..... but Rupe has his changed to " 4", so I was tyring to get that little area clear.

May be better to meet with someone for help on teamspeak some time as this is hard to follow by texting.:)
I'll be on TS in 30 min
 
Thanks for that info Rupe, I never knew the momo etc. gave special effects :redface:

What are the effects?
they all change the FFB effects in the plr file just like what Warrens do try and test see if you like any, i personally prefer Warrens personalised one

As you change the Basic and specialised effect in game it changes the force effects also to full (full being 4)
 
ffbgtlplrexplanation.jpg
 
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="-0.50000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

Hi Warren,

I tried your profile in my CSR Elite wheel (737 firmware/142 driver), and it is indeed very good. I was using a modified plr also based in Jules guide, but your is definetely better. The steering with you values is smoother, and countersteer to catch drifts is easier and more intuitive. Grats, great work.
I have only only observation to make: I noticed that you have the FFB effects on "Low" (FFB Effects Level="1"), so the FFB steer friction and damper values should have no effect whatsoever, since, and according to Jules guide once again, fricton and damper effects are only present with FFB effects on "Medium, High or Full (FFB Effects Level="2 or 3 or 4").

B. FFB levels
* Low:
steering force (steering+grip)
* Medium
steering force+ damper+ friction+ strips rumble
*High
steering force+ damper+ friction+ strips rumble+ brakes vibration
*Full
steering force+ damper+ friction+ strips rumble+ brakes vibration+ throttle vibration+ steering vibration

This was my previous plr:
FFB Device Type="5" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.55000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.70000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.04000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="0.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.30000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.70000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
 
I have only only observation to make: I noticed that you have the FFB effects on "Low" (FFB Effects Level="1"), so the FFB steer friction and damper values should have no effect whatsoever, since, and according to Jules guide once again, fricton and damper effects are only present with FFB effects on "Medium, High or Full (FFB Effects Level="2 or 3 or 4").

Thanks Antonio.
I hadn't realised that having FFB Effects =1 would cut out Steer Friction and Damper.
I always try to get rid of most of the "canned" forces because I only want the feel of the tyre grip mainly. I usually turn off any Dampering effects too to keep the feel as sharp as possible. However, I might try bumping the FFB Effects up to 2 and see how it goes.

Thanks again for letting me know, and it's also nice to hear that this setting seems ok for the CSR Elite Wheel (pity we can't get that Wheel in Australia :(, I'd love to try one.)
 
I also didn't try "Medium" FFB effects, but I will later tonight. I tested your plr last night on the Altbierbude servers (I'm there almost every night), and I liked it so much that I didn't change anything. I also don't like a very heavy FFB and canned effects, I like enough to feel tyre grip and have a feeling of mass transfer in the center. You probably noticed that my previous plr has, compared to yours, a low FFB value (55% vs 100% on yours). This is what I use in most mods; with the default cars I raise to 65%, because mods have stronger FFB effects. Also, I had FFB steer force output max="1.80000", against the default 1.70000 on yours, which gives stronger effects.

Edit: I forgot to mention that FFB in the CSR Elite is much stronger than in the G25. As an example, I used 85% in-game FFB for the 911RSR and around 70 to 75% with add-on cars with my G25. With The CSR Elite, I use 65% with the 911RSR and around 55 to 60% with add-on cars.
 
If you want full control over all your forces use the effects 5 (custom) but remember to adjust all. The ones you don't want to feel set to 0.0 in the plr ffb which is effectively turning it off...For some reason you get a different feel.. as aposed to effects low, med ,high,
its like in the old logitech profiler centre spring set to 0 but ticking the box or unticking the box,,or set to 100 but don't tick the box.. some said it still had an effect etc..

As always copy your orignal first (make a backup) before Adjusting...:) (for those who are new to adjusting the plr file...)
 
After writing my last post, I've done some laps with Warren profile and FFB effects on "Medium", and I remembered why I had set my plr to "Low" for the CSR Elite wheel (I used medium with my previous G25): it introduces a strange "sandy" feeling in the wheel shaft (it's difficult to explain, but the closest description is what I've read in the Fanatec forums / www.911wheel.de: like if there was sand grains in the steering shaft, or little unwanted vibrations). I think 'll stick with the "Low" setting without damper and friction effects; most of these cars didn't had power steering anyway, except perhaps the BMW 320, and I'm a bit of a purist in terms of simulation: tyre grip and mass transfer information without any artificial effects is good enough for me. ;)

Btw, my wheel profile in the Tuning Menu is this:
Sensitivity (SEn): 720º (steering lock=21º in most cars)
Force Feedback (FF): 100
Shock Vibration (Sho): 100
Drift Mode (dri): OFF
ABS: OFF
Linearity (Lin): 000
Dead Zone (dEA): 000
Spring (SPr): OFF
Damper(dPr): OFF
Auto Clutch (ACL): OFF
 
Thats another great point if there Antonio, having you wheel on 720 deg or above.. im now on the full 900 deg and i feel there is a big difference in the ffd with the same setting when say on only 420 deg wheel rotation.. on the twisty tracks with tight corners i drop down to 740... but try to keep it big.:) im using a g25 by the way... but this is all good to compare..
 
Here is my wheel profile in the Tuning Menu:

Sensitivity (SEn): 460º (steering lock=23º in most cars)
Force Feedback (FF): 40
Shock Vibration (Sho): 0
Drift Mode (dri): 003
ABS: OFF
Linearity (Lin): 000
Dead Zone (dEA): 000
Spring (SPr): OFF
Damper(dPr): OFF
Auto Clutch (ACL): I don't have this one available.

Mine of course is a different wheel (GT3) but I have my wheel FFB set lower than yours which probably explains why I have a higher FFB setting in the PLR profile.

I've been slowly increasing my Steering Rotation in GTL but I'm probably too used to having quicker responses after driving Richard Burns Rally so much.

I also now remember having that slight "sandy" feel with the GT3, so maybe that is why I stuck with FFB Effects on 1.

I would expect that the CSR Elite Wheel might be different to my GT3, so some differences are to be expected with these profiles. You probably have much later firmware on your wheel too.
 
Thxs for sharing, Warren :thumbsup:

This is great, nice experiences exchange! I have one suggestion for you, if I may be so bold:
I use Force Feedback (FF) = 100 in my profile in wheel Tuning Menu (and less inside GT Legends) because of this article I read here:

Test 2.2: Investigating CSR Elite's FFB strength function

It basically says this:

"You should know, that decreasing FFB strength on the wheel will only limit the maximum force your wheel will output and that if you want perfectly linear force feedback response at a lower strength setting, you should decrease FFB strength in the game instead of changing it on the wheel."

Edit:
And this:
"Does FFB strength function on other Fanatec wheels work differently?

After finding how FFB strength on CSR Elite works, I decided to test my good old GT2 wheel out and surprisingly, got very similar results. It looks like this is how FFB strength function works on all Fanatecs, so keep in mind: Lowering FFB strength on the wheel under 100% only cuts off forces stronger than the percentage you set. If you want to keep linear force feedback response, decrease FFB strength in the game instead of decreasing it on the wheel."
 
Thanks again Antonio, I'll give yours a try (lower FFB in game but higher on the wheel).
I always had a habit of turning down FFB Settings for the wheels, hoping to prolong the life of the wheel. I got about 7 years from my good ol' G25. (Really liked that one).

That influenced my settings for the GT3, but based on that article, you may be right. ;)
I was also influenced by RBR which was the main Sim I was using when I changed to the GT3. RBR has some strong FFB.

I'd love to get rid of that Drift setting too, but I found the GT3 to be too heavy overall compared to the G25.
 
Thanks again Antonio, I'll give yours a try (lower FFB in game but higher on the wheel).

I've given this a test run, and can't say I noticed too much difference ( certainly wasn't worse ;)).
I found that with the Wheel set to 100, the best setting in the PLR FFB profile was about 0.60.

I still suspect that the GT3 FFB just isn't as strong or subtle as the CSR Elite. Maybe it was the car / track combo I was using for the test too.
I may need to fiddle to perfect it some more, but I'll retain the 100 setting on the wheel for now.
 
My good old G25 is stored in its original box after 6 years of loyal services, without a single problem (Except the pedals, of course - btw, I replaced these by a set of Clubsport pedals about 2 years ago), just in case something happens to the CSR E. I don't trust Fanatec much in terms of reliability, and nobody knows how it will hold in the long term, because it has only one or one and a half years in the market. I also liked the G25 very much, except for the noise of the internal gear cogs.
With the G25, I've always used around 105% of FFB in the Logitech driver, and the adjustments to different cars and sims were made inside the games FFB options.
Anyway, I should mention that, despite missing the leather rim and the 3 arms of my old G25, this CSR E is better. It has 30 cm in diameter against 28 (I think) in the G25, which contributes to the precision of the steering inputs (I never found the G25 well adapted to Touring cars - ok for formulas with very direct steering ratios, but too small and questionable for street and Touring cars). Since I own this wheel, I've beaten all of my personal best times with the G25 in every track I revisited with the CSR E. Coming from a G25, it takes a while (for me almost a month, and I drive around 2 hours everyday...) to get used to, but once you do, there's no turning back. It enables a more precise and fluid driving, allowing to carry more speed into corners in a safer and more controled way, and its easier to catch and correct drifts at an earlier stage with smaller steering inputs, thus avoiding to scrub speed fom the car with amplified counter steering inputs as with the G25.
 
Now I'm even more jealous that the CSR's aren't being sent to Australia.
Seems strange to me, I'd have thought there was a reasonable market here, but Fanatec obviously don't think so. :(
After the initial surge of the GT3, even those are no longer available here. So, if the GT3 ever dies, I'll have to go for a G27.
 
Yes, its strange how Fanatec is neglecting the Australian market. Maybe Thomas is enjoying the money he earned with the CSR and the CSP's V2 release before bothering to get to work again? :cautious: Some weeks ago (in his facebook page) he was enjoying himself with a new BMW in Nordschleife, but last week he published some pictures near his factory in China. Maybe he got back to work and finds a reseller or distributor in Australia.
The G27 is perhaps better than the G25, because the internal gear cogs are not cut straight as in the G25, but in an angle, which makes the steering smoother. However, the internal FFB motors/effects are the same.
If I had to replace my CSR Elite, I'd consider not only the G25 but also the Thrustmaster T500RS. The reviews are very good in terms of smoothness, precision and FFB, and it looks like a real wheel with leather around. For the price of the CSR Elite, you get also a set of pedals (included) better than the ones that come with the G27.The only negative point are the shifters: they are fixed and don't turn with the wheel, like in the CSR Elite or the G25. But, according to the review of Shaun Cole and Darin Ganji, from Inside SimRacing, it only takes a while to get used to.

;)

thrustmaster-t500rs-1.jpeg
 
I was in our local Dick Smith's Electronics store today and they had the G27's on sale for half price. :confused:
So, I now have my backup wheel (my wife got it for my Xmas gift).
The paddle shifters on my GT3 are rubbish (they were flimsey and not working well from the start), and my son gave me a copy of F12012 last week, so it will need the paddles (and I doubt I'll need a high end wheel for that game).

The T500's can be purchased in Australia but they are prohibitively priced and would need to be extremely good to justify the price.
 

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