Ferrari SF15-T on RB10 chassis

Skins Ferrari SF15-T on RB10 chassis 1.1

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doberjam

250RPM
Oct 20, 2010
253
70
doberjam submitted a new resource:

Ferrari SF15-T on RB10 chassis - main.tga.dds on Template by wilmer chàvez cretaions 2014 High and low resolution

That's a test livery. Vettel Car
Resolution 4096 - 2048
Some stripes and logos are not possible to draw well, therefore don't expect a perfect livery, it's just the maximum I can paint on Redbull chassis 2014.
View attachment 81991
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View attachment 81997 View attachment 81991 View attachment 81992 View attachment 81993 View attachment 81995 ...
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Lesley Buurlage

CEO Northern Lions Esports simracing department
Premium
May 7, 2013
4,980
1,915
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looks very good, but you forgot some things:
the red bull lod files, now the red bull texture will be applied on the ferrari chassis and that will go wrong, also try to use the specific livery mod, as atm both vettel and raikkonen wil driver with #5
 

doberjam

250RPM
Oct 20, 2010
253
70
looks very good, but you forgot some things:
the red bull lod files, now the red bull texture will be applied on the ferrari chassis and that will go wrong, also try to use the specific livery mod, as atm both vettel and raikkonen wil driver with #5
Read what I wrote at the top in the description: That's a test livery. Vettel Car
main.tga.dds on Template by wilmer chàvez cretaions 2014 High and low resolution
 

Lesley Buurlage

CEO Northern Lions Esports simracing department
Premium
May 7, 2013
4,980
1,915
23
Read what I wrote at the top in the description: That's a test livery. Vettel Car
main.tga.dds on Template by wilmer chàvez cretaions 2014 High and low resolution
Doesn't take away that the livery will be putted on the ferrari chassis instead of red bull ;)
 

Luiz Maia

1RPM
Nov 2, 2014
1
0
24
Changed the files, installed the mod and i've got this result. Do you have any idea what could i do?

 

w1n1x

3000RPM
Nov 1, 2011
3,057
1,704
27
On the left side in the fron are the text mirrored are this in real also like that? Kaspersky,Santander and Weichai do you see that?
It's not like that in real life . It's Codemaster's fault for making the texture mirrored like. It cannot be fixed,unless you modify the texture layout but you can't do that without CM's tools which they've used to make the models.
 
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simi87

100RPM
Dec 26, 2014
147
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It's not like that in real life . It's Codemaster's fault for making the texture mirrored like. It cannot be fixed,unless you modify the texture layout but you can't do that without CM's tools which they've used to make the models.
Thank you for your answer I did not know that.
 

jajo240

100RPM
Dec 5, 2013
118
20
25
Size of tga is high 4096-low 2048; try to resize 8192 high - 4096 low
Sorry, i have the same problem, can you explicate me better how to fix that?

Oh, plus i noticed that in my game is still used the Ferrari model instead of the RB one. How is this possible? :O_o:
 

doberjam

250RPM
Oct 20, 2010
253
70
Sorry, i have the same problem, can you explicate me better how to fix that?

Oh, plus i noticed that in my game is still used the Ferrari model instead of the RB one. How is this possible? :O_o:
you have to use Photoshop C6 or CC with https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop ...
1) with Ego PSSG Editor http://petar.outer-heaven.net/downloads/
open pssg files in textures_high and low folders of your game; extract main.tga.dds and main_specocc.tga.dds high and low.

2) open files with photoshop with nvidia drivers, go to image and see which is resolution of high and low of your game.

3) repeat point 1 with files of ferrari downloaded
4) resize in resolution of our game
5) save ( this operation doesn't need to modify options in nvidia window) . Do for whole main and specocc
6) Import files in pssg high and low.

Sorry for my english.

 

jajo240

100RPM
Dec 5, 2013
118
20
25
you have to use Photoshop C6 or CC with https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop ...
1) with Ego PSSG Editor http://petar.outer-heaven.net/downloads/
open pssg files in textures_high and low folders of your game; extract main.tga.dds and main_specocc.tga.dds high and low.

2) open files with photoshop with nvidia drivers, go to image and see which is resolution of high and low of your game.

3) repeat point 1 with files of ferrari downloaded
4) resize in resolution of our game
5) save ( this operation doesn't need to modify options in nvidia window) . Do for whole main and specocc
6) Import files in pssg high and low.

Sorry for my english.
Ehm.... I don't have Photoshop, could you please do it for me?