Ferrari 288 GTO

Cars Ferrari 288 GTO Version 1.2.6

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GTOfire submitted a new resource:

Ferrari 288 GTO - First of the Ferrari supercar bloodline

View attachment 82564
The F40, F50, Enzo, and LaFerrari. All the flagship supercars that serve as bedroom posters every generation, they all trace their roots back to this. The Ferrari 288 GTO was originally designed to participate in the group B class road rally competitions, but never got the chance. Perhaps this might provide a taste of what could have been.

What's not there yet?
- no LOD B/C yet. LOD_A is within tri-budget so hopefully it won't be too slow. I still do...

Read more about this resource...
 
this car is not made with MPH .dashboard indicator. maybe KMH and MPH .. not only MPH. so NOT REAL and sound is not goooood .. death bird ,,,we cal this in holland.
I don't understand what you mean with the dashboard not being MPH. It isn't, the dashboard speedometer is in KPH, which I think is the most applicable for an Italian supercar. Perhaps I misunderstand what you mean, if you want you can post it in Dutch and it might make more sense (I'm Dutch as well).

The sounds are the stock F40 sounds as mentioned in the description. I guess I'm sorry to not be both a modeler AND a sound engineer?
 
I don't understand what you mean with the dashboard not being MPH. It isn't, the dashboard speedometer is in KPH, which I think is the most applicable for an Italian supercar. Perhaps I misunderstand what you mean, if you want you can post it in Dutch and it might make more sense (I'm Dutch as well).

The sounds are the stock F40 sounds as mentioned in the description. I guess I'm sorry to not be both a modeler AND a sound engineer?
 
when i dwl the car,, the first time .. it was in Mph ,, and no sound ...
second time i dwl it..after i update AC .now i have kmh Speedometer. so its al good

Ah cool :) I don't know how that might have happened, because the texture hasn't changed at all so it was never MPH. The texture is very blotchy though because I frankensteined some work that NWRAP made for me by recoloring it with a flood fill tool so it could be the KMH is just illegible in game and looks as much like MPH as it does KMH.
 
Hope you will continue posting here GTOfire, as for AC forums - oh well :) Its a fantastic addition to the sim car collection, but it would benefit from a few more refinements (mostly graphical) and for that the mod needs exposure.
 
I will certainly keep developing this mod. I've not been banned from the AC forums or anything, but the good men of AC support have a duty to keep places that are under their control clean of copyright infringement and I certainly respect that. (I had unpacked the F40 data files because I thought it was tolerated but it isn't and I should have known really. The model is very much scratch made by me so there's no question of content being ripped from another game like what usually happens when mods are removed from AC forums)

I'm trying to work out with them if there's any way I can get this car back in the 'clean' by rebooting the physics from a legal starting point, but we'll see if they'll allow it to return. Either way, the car is already in a good place and unless Flat-Twin backs out most of the texture issues that remain will be fixed when his work comes in. So no worries, the mod won't go away any time soon. I'll keep this place posted with progress on the matter if I have any.
 
Unless I've misunderstood them, the issue with physics has been worked out and I'm allowed to post the model on official forums again. I will obviously not do so with the current physics attached, I will have to throw it all away and find a new base to work from. I have some leads on how to get it back to a good state that I will chase up, but that's the route I'm going to go for.

I will however leave this file up here since I know the internet will do what the internet wants, and if I take it down from here, it's just going to be available instead from some russian website anyway. The cat's out of the bag, and until I create a new bag to put it in, there's no point trying to catch it. I believe that will do more harm than good since it won't stop the files from being publicly available regardless. Better to maintain this central point of contact/download/updates in my opinion.

The new forum link is here: http://www.assettocorsa.net/forum/i...gto-scratch-physics-back-to-unreleased.20938/
And if that by the time you read this is also shut down I've completely misunderstood the mods and we'll go from there. :p
 
Hi, just downloaded the mod, but it doesn't seem to work.
First, I had to edit the aero.ini, to set the version to 2 and removing the data section, to be compatible with the AC 1.1 update. Then I got this log errors as I tried to start a session:

PARSING GUIDS:content/cars/ferrari_288gto/sfx/GUIDs.txt
PARSING GUID:{6873c4ef-cc9e-4f2e-a876-2d21e6ab0dd1} event:/cars/ferrari_288gto/backfire_ext
PARSING GUID:{640d708c-e383-400f-a918-e22cc505a546} event:/cars/ferrari_288gto/backfire_int
PARSING GUID:{13b3539d-ba6e-4551-b9a0-473b05f415ef} event:/cars/ferrari_288gto/bodywork
PARSING GUID:{1b366f4a-d7f4-4670-b61e-a9daf78d3a3b} event:/cars/ferrari_288gto/engine_ext
PARSING GUID:{f1b26ea1-5cc9-4535-9cef-b31ea5a7d7c1} event:/cars/ferrari_288gto/engine_int
PARSING GUID:{4153c30a-ce1f-4e18-b96e-a856d0cd72ac} event:/cars/ferrari_288gto/gear_ext
PARSING GUID:{174b73bb-2a77-44b0-b68c-876dd9d8e165} event:/cars/ferrari_288gto/gear_grind
PARSING GUID:{696633f0-2ac7-4491-af9b-7944b3568ce7} event:/cars/ferrari_288gto/gear_int
PARSING GUID:{1f129922-aa75-482a-b554-91f1ca3f47cf} event:/cars/ferrari_288gto/limiter
PARSING GUID:{810f03d8-78a5-46aa-931a-17ce850daf85} event:/cars/ferrari_288gto/skid_ext
PARSING GUID:{558ff132-7cb8-40cb-81de-dd3df0224a8c} event:/cars/ferrari_288gto/skid_int
PARSING GUID:{a838514c-2ff0-4fed-84f8-d0f8a359dd9a} event:/cars/ferrari_288gto/tractioncontrol_ext
PARSING GUID:{0c8f48e5-4ddd-47f2-a334-b6e934c4c1a3} event:/cars/ferrari_288gto/tractioncontrol_int
PARSING GUID:{9693fba8-3cb0-4707-bdbc-e0b42331cf4b} event:/cars/ferrari_288gto/transmission
PARSING GUID:{4c71a413-242d-41f0-a027-095e7f1808f8} event:/cars/ferrari_288gto/turbo
PARSING GUID:{56e5ad13-456b-43e4-a80f-5ffbec18649a} event:/cars/ferrari_288gto/wheel
PARSING GUID:{f0211f1b-9bc0-442c-a19c-9f56b1130821} event:/cars/ferrari_288gto/wind
OK
Audio log (AudioEngine.cpp:992): Loading bank content/cars/ferrari_288gto/sfx/ferrari_288gto.bank
Audio error (AudioEngine.cpp:994): registeredGuids.count(guidPath). The specified bank was not present in any registered GUID file

CRASH in:

OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
d:\dev\devkn5\ksaudiofmod\audioengine.cpp (994): AudioEngineFMOD::addBankRef
d:\dev\devkn5\acs\caraudiofmod.cpp (58): CarAudioFMOD::CarAudioFMOD
d:\dev\devkn5\acs\caravatar.cpp (245): CarAvatar::initCommonPostPhysics
d:\dev\devkn5\acs\caravatar.cpp (447): CarAvatar::CarAvatar
d:\dev\devkn5\acs\sim.cpp (1120): Sim::addCar
d:\dev\devkn5\acs\racemanager.cpp (399): RaceManager::initOffline
d:\dev\devkn5\acs\racemanager.cpp (157): RaceManager::loadSessions
d:\dev\devkn5\acs\sim.cpp (287): Sim::Sim
d:\dev\devkn5\acs\splashscreen.cpp (261): SplashScreen::postRender
d:\dev\devkn5\ksgame\game.cpp (326): Game::postRender
d:\dev\devkn5\ksgame\game.cpp (329): Game::postRender
d:\dev\devkn5\ksgame\game.cpp (175): Game::onIdle
d:\dev\devkn5\ksgame\game.cpp (224): Game::run
d:\dev\devkn5\acs\acs.cpp (326): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7652338A)
7652338A (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76EC9F72)
76EC9F72 (ntdll): (filename not available): RtlInitializeExceptionChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76EC9F45)
76EC9F45 (ntdll): (filename not available): RtlInitializeExceptionChain

Can I do anything to get this car to work?
 
Hi, thanks a lot, took a while to figure it out, but now it works :)
What I did, in case anyone has the same problem:
- do the usual workaround for modded cars (Version 2 and Data section removal in the cars data\aero.ini)
- Add the following lines to the sfx\GUID.txt file (preferably at the beginning, I don't know if it would work elsewhere):
{d1cd7211-834d-4f6c-8b03-5bca57d0e346} bank:/abarth500
{1d81aee1-d93e-4302-bfac-d102ddebb664} event:/cars/abarth500/door
{1643425c-c666-4a87-a2b1-c432ce6f2a49} event:/cars/abarth500/horn

If you want the sounds from another car go to the assetto corsa main folder, then content, sfx and open the GUID.txt file there.
Select the bank and then the door and horn sounds for the car.

Hope that helps and I am driving now, great one! :D
 

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