FEELS REAL FFB for rFactor

Downloaded this long time ago. But i was using Realfeel and it was working quite well. So why fix it when it's broken?
But after the Le Mans series i was searching for something else that not inlcudes Realfeel. Because of the disconnects while driver swapping and i was annoyed that i needed different realfeel settings for each mod. So thought lets try this one.
I only can say. Why didn't i try this before?! It feels so good. Finally i feel the back sliding before i spin and it feels much better.
I use a DFGT and it also works well with this wheel. I suggest you try this. What do you have to lose? :)


http://www.mediafire.com/?kyy0nmmmykm
 
Just had a quick go with it.
Man it's very strong in the center of the wheel(trying it on 1 now)
It did feel more like real feel(one of the better ones but it still can't feel it sliding)
I would try Kyle's ffb settings there good (In RDLMS briefing room)
 
Bram, you can give these settings a try:

Code:
[ Force Feedback ]
FFB Device Type=\\\\"1\\\\" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level=\\\\"4\\\\" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain=\\\\"0.76552\\\\" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Ignore Controllers=\\\\"0\\\\" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis=\\\\"1\\\\" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis=\\\\"1\\\\" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult=\\\\"0.20000\\\\" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude=\\\\"0.03517\\\\" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope=\\\\"0.00000\\\\" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type=\\\\"0\\\\" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction=\\\\"0.00100\\\\" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change=\\\\"100.00000\\\\" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range=\\\\"0.01500\\\\" // Max distance from center \\\\"neutral force\\\\" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function=\\\\"0.00000\\\\" // Function to apply near neutral force location, in order to tune out FFB \\\\"deadzone\\\\" but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent=\\\\"0.80000\\\\" // Steering force output \\\\"sensitivity\\\\". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max=\\\\"-11500.00000\\\\" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max=\\\\"1.80000\\\\" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function=\\\\"0.55000\\\\" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight=\\\\"0.90000\\\\" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor=\\\\"0.40000\\\\" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract=\\\\"0.00000\\\\" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold=\\\\"0.15000\\\\" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient=\\\\"0.17500\\\\" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation=\\\\"1.00000\\\\" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient=\\\\"0.17586\\\\" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation=\\\\"1.00000\\\\" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult=\\\\"0.17000\\\\" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude=\\\\"0.09000\\\\" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope=\\\\"0.00000\\\\" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type=\\\\"0\\\\" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh=\\\\"0.08000\\\\" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult=\\\\"0.90000\\\\" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude=\\\\"0.10000\\\\" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope=\\\\"0.00000\\\\" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type=\\\\"0\\\\" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh=\\\\"0.05000\\\\" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude=\\\\"0.25103\\\\" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult=\\\\"0.60000\\\\" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type=\\\\"0\\\\" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor=\\\\"-0.51034\\\\" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh=\\\\"0.07500\\\\" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude=\\\\"1.00000\\\\" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.FFB Joy[00] Axis[00] Spring Saturation Pos=\\\\"1.00000\\\\" // DirectInput Saturation to use for spring
One of the main lines to play with is FFB steer force grip function. Hopefully this can give you a start...

Ugh... You'll need to remove the backslashes... Not sure why it put those in there....


I had to enable ffb ingame and put it to -70 as there was no ffb when i first tried it.

Also the car jolts alot from left to right (vice versa)

Do you see the post?
 
Keys will have to be re-mapped Or You can just open his controller ffb settings and paste them over your FFB settings
Realfeel won't have to be removed first, but you might aswell delete it.
(There's a realfeel file in the plugins folder aswell that needs to be deleted)
 
It even feels better then the other one. Finally rid of the plug ins and even better FF then Real Feel. :D

Here is the FF without the slashes. :)


[ Force Feedback ]
FFB Device Type="1" Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.76552" Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers="0" Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.20000" Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03517" Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction="0.00100" Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change="100.00000" Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range="0.01500" Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function="0.00000" Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent="0.80000" Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function="0.55000" Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight="0.90000" Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.40000" Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold="0.15000" Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17586" Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.10000" Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25103" How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.51034" How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
 
Oke here is my final FF.
It's combanation between Feel Real FF and the one that Ben posted.
The problem was when was i only using the Feel real or the other FF the wheel started the shake on heavily on the straight and braking points and it felt very weird.
This is a combination between them that also sorted the shaking. The FF is most from the FF that Ben posted and the rest is from Feel Real FF.
If run FF on High and 100% no weird shaking as before but alot of FF. Best FF ever had when rFactor came out and no Plug in required anymore just race and have good FF.

http://www.mediafire.com/?oymmtdywjz0

Best is to use this ingame and then map the buttons again ingame to your personal preferences.
 
Does this mean this is also mod independent (I must say the fight with the FFB is one of the show stoppers for me with rF)? How much dependent are these settings on the wheel itself (I am running a G25)?
 

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