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F1 @ Melbourne - Sunday 15 March 2009

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Ramon van Rijn

RaceDepartment Co-Founder
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May 19, 2007
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Servername:
RACEDEPARTMENT.COM F1
Mod: F1 2007 MMG (Personal Edition) - Download link + Patch
Setups: Fixed
Track: Melbourne Australia - Download link
Day/Night: Day
Event start: 13.00 GMT <-- Remark the start time
Practice: 45 mins
Qualification: 15 mins
Warmup: 10 mins
Race: 10 laps
Notes: Click here to read the password and golden rules!



Entrylist:
We don't run an active entry list. Please leave a message if you want to drive.
Max 22 drivers!

Starting time and format:
Because there is a US event this night we can't use the night for rF.
The event is for preparing and training purposes. Try to help others too please. It only adds to the fun when the real events take place.

Qualify Procedure:
The mod runs in a so called Parc Fermee rule. The settings and fuel you use in your first lap of qualify will remain mandatory for the rest of the qualify and the race. So make sure you have the right setup for the race using in qualify!

Race start:
Its mandatory to start with launch control. This prevents collisions at the start.
To use launch control, make sure you have it mapped. Default its space bar.
On the starting grid while the lights turn on, set the car in neutral and hold the space bar. Press full throttle and keep the space bar pressed.
When the lights go off, release the space bar and off you go. You have to change gears manually but you can leave your car in full throttle :)
 
Sep 4, 2008
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would not mind a run out in these, it all depends on when my son is playing football. So if there are still places available when I find out the kick off time I will race.
 

Ramon van Rijn

RaceDepartment Co-Founder
Premium
May 19, 2007
5,427
262
49
Startpost updated with qualify + racestart info.

For those already practicing. I just tested online in practice and drove 1.27.0x in the Williams. I could go 0.5 faster, when also sector 3 is without mistakes :)
Setup is from Ben btw. He might share it Sunday ingame.
 
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