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F1 Failures and Puncture Mod

Misc F1 Failures and Puncture Mod 5.3 with new Experimental Version

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Do not worry, friend. It is so curious that changing the value does not have changes in the wear... I do not know if they have moved the files to another side... I don’t know what’s going on. Greetings!

These are the wear files for each compound ( was editing these that do nothing "<WearRate value =" 0.82 "/>)
wear-jpg.387482
 
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Do not worry, friend. It is so curious that changing the value does not have changes in the wear... I do not know if they have moved the files to another side... I don’t know what’s going on. Greetings!

These are the wear files for each compound ( was editing these that do nothing "<WearRate value =" 0.82 "/>)
wear-jpg.387482

These values change wear rate in terms of setup. So changing pressures etc will move the wear rate between these values. There is a main wear rate at the start of each compound that controls base wear rate and this is the value you need to change
 
@andyandy989898

Hello. I’m happy with the adjustments I made to wear on the compounds. The soft tires lasted too long. In Vietnam, a normal lap ( without skidding or blocking ) was completed a lap with 2% wear. A 2% wear for 23 laps gives a total of 46% wear. Which was very low. Increase it to 3%, and now it’s 3%x23, 69% wear.

The hard tyres spent in the same circumstances 1%. Going 40 laps gave a wear of 40%. I raised it to 1.5% wear per lap.


A tire can’t last longer than it advertises its recommended life. If the soft has a recommended life of 23 laps, you should reach 23 laps with more wear than 46%.
 
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Sounds good :)

Now I would check how those changes effected other tracks.
So hard at Vietnam is C2. In Spain C2 is medium. Does the wear rate work for this track as well?
 
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@andyandy989898

A tire can’t last longer than it advertises its recommended life. If the soft has a recommended life of 23 laps, you should reach 23 laps with more wear than 46%.

Have you done the wear rate practice session to get a new recommended life. The default value here is based upon Codemasters wear rates. Once you do the tyre wear practice session it should update
 
Have you done the wear rate practice session to get a new recommended life. The default value here is based upon Codemasters wear rates. Once you do the tyre wear practice session it should update
I have to do more tests... but actually, I just gave a little more wear to each compound. I think it scales only on each circuit. I will keep you informed, if I see something strange. Do not hesitate, friend ;) Greetings!!!

Edit: I think an important point is to add that I play 100% every GP. I think it’s better scaled to 100% laps.
 
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@andyandy989898

Hello. I’m happy with the adjustments I made to wear on the compounds. The soft tires lasted too long. In Vietnam, a normal lap ( without skidding or blocking ) was completed a lap with 2% wear. A 2% wear for 23 laps gives a total of 46% wear. Which was very low. Increase it to 3%, and now it’s 3%x23, 69% wear.

The hard tyres spent in the same circumstances 1%. Going 40 laps gave a wear of 40%. I raised it to 1.5% wear per lap.


A tire can’t last longer than it advertises its recommended life. If the soft has a recommended life of 23 laps, you should reach 23 laps with more wear than 46%.

Out of curiosity, you talk about 2 or 3 % per lap. Is it a regular consumption? Or is it possible that after a certain percentage the tyre wears out more quickly?
Example: from 0 to 20 % at 2 %per lap and then after the cliff you have like a 4-5% per lap? Or is it always regular?
 
Out of curiosity, you talk about 2 or 3 % per lap. Is it a regular consumption? Or is it possible that after a certain percentage the tyre wears out more quickly?
Example: from 0 to 20 % at 2 %per lap and then after the cliff you have like a 4-5% per lap? Or is it always regular?
It is always regular, if we drive consistently and similarly on each turn;)
 

ParkYongLee

Modular Mods Creator
Premium
btw. as you were discussing tyre wear and such ... the real tyre wear values are tracks and team specific and can be extracted from the game.dat

1618044851663.png

1618044862295.png
 
Good find. So this controls wear for each car corner by corner on each track? The compound value must be a common value used along side these values?

Have you ever tried the Tod files? I can see it contains the dynamic weather information but cant beat the encryption
 
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Let’s say tyrecompounds is a general setting, which is then automatically scaled.... And that PKG, it would be a custom circuit-to-circuit setting.
 
Feedback request to everyone - Using the latest version of experimental mod - How many gearbox issues have you had?
Thanks
Hello, the Mod is spectacular. It gives it a very good playability. In my opinion, breakages occurred too, and lasted a lot. I made some adjustments in case you are interested in including these new numbers in your Mod:

<JammedGearPermanentThreshold value="0.66" />

<JammedGearTemporaryThreshold value="0.20" />


Greetings!!!
 
Hello, the Mod is spectacular. It gives it a very good playability. In my opinion, breakages occurred too, and lasted a lot. I made some adjustments in case you are interested in including these new numbers in your Mod:

<JammedGearPermanentThreshold value="0.66" />

<JammedGearTemporaryThreshold value="0.20" />


Greetings!!!


Was that with the latest experimental version? I have done 4 x 50% races so far with no gearbox issues
 
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