F1 2019 Pit-stop for AI and player in 5-lap races

Misc F1 2019 Pit-stop for AI and player in 5-lap races 2019-10-21

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StrongestFish submitted a new resource:

F1 2019 Pit-stop for AI and player in 5-lap races - Strategical fight in 5-lap races

This mod increases tyre wear for adding strategical fight into 5-lap races.
-After 75% wear you may have puncture! So do pit before 75%. AI do the same.
-Soft compound reaches 75% after 1-2 laps, hard and medium after 2-4 laps(depends on track and career upgrades of tyre wear).
-If you do one-lap qualify, then first 10 drivers start with 40-60% wear. Recommended choose medium or hard for qualify.
-Affect to all week-end sessions and race distances, so not recommended to use in long races....

Read more about this resource...
 
I would like to know how to wear out the tires in one lap.
Increase WearRate numbers in tyrecompounds.erp.(open with Ego ERP Archiver, export xml, edit xml with any text editor, import back and save). For F1 2020-2021 also WearRateMin and WearRateMax numbers.
Alternative way: increase UpgradeWearFactor in car erps(same with xml's editing). For example 2.1 instead of 1 gives 2 stops for everyone in 25% races.
 
Increase WearRate numbers in tyrecompounds.erp.(open with Ego ERP Archiver, export xml, edit xml with any text editor, import back and save). For F1 2020-2021 also WearRateMin and WearRateMax numbers.
Alternative way: increase UpgradeWearFactor in car erps(same with xml's editing). For example 2.1 instead of 1 gives 2 stops for everyone in 25% races.
thank you.
 

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