F1 2016 F1 2016 PC Patch Deployed - Console Update to Follow

F1 2016 The Game (Codemasters)

Paul Jeffrey

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F1 2016 Game Patch.jpg

F1 2016 has proven to be somewhat of a surprise to many racing fans, providing one of the most impressive gaming experiences produced by Codemasters since taking over the Formula One licence with the 2010 edition of the game.


Released to a universally positive reception, the British developers are still hard at work improving the title and have deployed a new patch for PC versions of the sim, available to download now. Although the first pass of updates only effect PC players, Codemasters have promised updates for Xbox One and PlayStation 4 versions of the game. Both should be live in the very near future.

Highlights from the latest update include additional pit options such a wing changes, 4K framerate improvements, Logitec G27 wheel compatibility, AI updates and of course a mixed bag of further game developments, fixes and improvements.

Already expanding on an outstanding initial release, Codemasters move towards bringing out a substantial patch so soon is another positive sign that studio have finally found the right ingredients to produce a Formula One simulation worthy of the illustrious licence.

F1 2016 Game Changelog:

Game Addition
  • Added the fuel remaining level next to the fuel mix setting in the MFD
  • Added the ability to chose whether to select a front wing change during pit stops
  • Added ability to alter fuel mix levels during the race start procedure.
  • Added braking telemetry to ghost car DRL within Time Trial
  • Added HUD area adjustment option.
PC Specific Fixes
  • Setting Benchmark mode to loop will now loop the benchmark.
  • Improved framerate when running the career hub in 4K and using the laptop.
  • Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
  • V-sync Interval now fades out when v-sync is set to OFF
  • AMD - Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
  • Fixed an issue where some players were not receiving their pre-order bonus features.
  • Steam multiplayer region filter expanded to worldwide.
  • G27 steering wheel is now recognised.
General Multiplayer
  • Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
  • Safety Car icon has been added to the mini map in online multiplayer races.
  • Fixed a hang where a user JIPs into a session as its transitioning to a race.
  • Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
  • Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
  • Fixed an issue where the AI refused to overtake a paused player during online sessions.
  • Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
  • Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
  • Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
  • Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
  • Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
  • Multiplayer Championship – Auto save feature enabled when player client joins session.
  • Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
  • Added option for clients to save Multiplayer Championship after host migration
  • Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap
  • Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
  • Added ability to kick player in Online Championship if they don't have a vehicle.
  • Various other bug and stability fixes.
General Game
  • Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
  • Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
  • Improved AI ability to recover to track after being involved in crashes.
  • Made changes to the AI to improve overtaking along straights.
  • Improved AI ability to race closer in corners without backing out of moves.
  • AI vehicles are now able to reliably keep within the Safety Car delta times.
  • Updated safety car release frequencies to result in SC being deployed more often.
  • Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
  • Practice Sessions – Re-balanced tyre management tests.
  • Improved performance and framerate within the career mode hospitality suite.
  • Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
  • Fixed a crash in a 100% race replay at Singapore.
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
  • Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
  • Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
  • Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
  • Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
  • Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
  • Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
  • Leaderboards now display total players and ranking position.
  • Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
  • Fixed a crash when selecting flashback after entering the pits.
  • Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
  • Altered formation lap start procedure so users do not think they are starting the race.
  • Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
  • MFD - Extended the strategy timer to 30 seconds.
  • Sparks VFX is now played for plank collisions with track surface.
  • BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
  • AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
  • Stability improvements for all game modes.
  • Various other bug and graphical fixes.
  • Various audio issues fixed and re-balanced.
  • Further updates to name filter in career mode
Console Specific
  • Added an option to search custom multiplayer sessions on Xbox One
  • PS4 - LIGHT BAR – Light bar now turns blue when blue flags are present and red for collisions.
NOTE: PC patch is available to download now via Steam. Console patch for Xbox One and PS4 will be deployed soon.

Formula One 2016 is available to purchase for Windows PC, Xbox One and PS4 right now.

Check out more news and engage in game discussion with you fellow F1 game series fans right here at RaceDepartment. Our F1 20** Series sub forum has mods, discussions, news and events for you to enjoy. Join in the fun today!

F1 2016 Ferrari.jpg F1 2016 Spa Eau Rouge.jpg F1 2016 Spa.jpg F1 2016 Button McLaren.jpg F1 2016 Force India.jpg F1 2016 Manor.jpg F1 2016 Red Bull .jpg

Do you like F1 2016? Has the patch improved the experience for you? Let us know in the comments section below!
 
Last edited:
I have a Fanatec CSW V1 with Formula Rim.
My buttons are all on the right hand side.
I'm not sure how they would be on a T300 but can only imagine it would be similar.

For example, the Xbox One controller has clockwise from top Y, B, A, X in a diamond shape. On my wheel I have the A button next to my right side joystick and then the X, Y, B buttons are all along the top right hand side of the wheel.
 

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