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Tracks Euphoria Hillside park 1.0

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10
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rod vion submitted a new resource:

Euphoria Hillside park - Length: 2700m, Elevation: 107m, Fictional Circuit

Track: Euphoria Hillside Park
Length: 2700m
Elevation: 107m
Circuit mode
30 pits/starts place
Replay camera
Grass FX
Lights
Map
Suggested cars: Drift, etc.
The ai line is only basic
The textures are free from the internet and redesigned
Fictional, short hillside track
The track was made in Blender, created by Rod Vion
seasons / rainfx / vao / csp / lights / online fix by: BV Tzenamo

Read more about this resource...
 
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392
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1,612
Loved the track! Cameras are good but I love making some camtool action :)
Thanks for sharing with us the track for free!

 
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150
It seems amazing, I would to try it out, but I got an Assetto back to office return right from the start of the download !! ??
 
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hello,

I have an error message when i launch the game

"AI spline might be missing or broken "

Can someone help me :(:(
 
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This track is awesome! Drifting on it is one of my daily routines :D I've also made a video about it:
 
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211
Hey, I just tried this track and it's really cool. Beautiful too. I noticed in a couple spots the grassfx was making rock-colored grass grow out of the rocks and it looked a little strange so I messed with the extension file and made some changes that keep the look you intended, but kept the grass from growing out of the rock and being rock colored. Here's the changes I made. I hope you don't mind this contribution.

I replaced the GRASS_FX_CONFIGURATION_A section with this.

Code:
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 5.5
SHAPE_WIDTH = 1.25
SHAPE_TIDY = 0.6
SHAPE_CUT = 0.0
MASK_MAIN_THRESHOLD = 1
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 2
TEXTURE_BASE_CHANCE = 0.01
TEXTURE_GROUP_0_CHANCE = 0.02
TEXTURE_GROUP_1_CHANCE = 0.003
TEXTURE_GROUP_2_CHANCE = 0.008

The specific changes I made were changing MASK_RED_THRESHOLD to 0, adding MASK_MAIN_THRESHOLD = 1, and then changing SHAPE_SIZE from 3.5 to 5.5 since those other two settings made the grass smaller.
 
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Messages
10
Points
36
Hey, I just tried this track and it's really cool. Beautiful too. I noticed in a couple spots the grassfx was making rock-colored grass grow out of the rocks and it looked a little strange so I messed with the extension file and made some changes that keep the look you intended, but kept the grass from growing out of the rock and being rock colored. Here's the changes I made. I hope you don't mind this contribution.

I replaced the GRASS_FX_CONFIGURATION_A section with this.

Code:
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 5.5
SHAPE_WIDTH = 1.25
SHAPE_TIDY = 0.6
SHAPE_CUT = 0.0
MASK_MAIN_THRESHOLD = 1
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 2
TEXTURE_BASE_CHANCE = 0.01
TEXTURE_GROUP_0_CHANCE = 0.02
TEXTURE_GROUP_1_CHANCE = 0.003
TEXTURE_GROUP_2_CHANCE = 0.008

The specific changes I made were changing MASK_RED_THRESHOLD to 0, adding MASK_MAIN_THRESHOLD = 1, and then changing SHAPE_SIZE from 3.5 to 5.5 since those other two settings made the grass smaller.
Thanks for the GrassFX update.
 
Messages
695
Points
1,112
All is pretty and it works but I have a somewhat major request - the road vertices are in need of smoothing because mid-corner they make the wheels of any stiff car to hop on even intervals. Had it not been encrypted I would have done it myself...
Anyway, thank you for sharing it with us! Please do the updates when you have time to spare.
 
Messages
10
Points
36
All is pretty and it works but I have a somewhat major request - the road vertices are in need of smoothing because mid-corner they make the wheels of any stiff car to hop on even intervals. Had it not been encrypted I would have done it myself...
Anyway, thank you for sharing it with us! Please do the updates when you have time to spare.
Encryption is no problem for you (I saw it at Damapur):cool:
This is a small track with a big level difference. I don't think the situation is so bad. I don't feel the need to smooth the road, you prefer to soften the suspension or choose another car. They will not start the Dakar Rally with a Formula car either.:)
I don’t use a separate physical Road, so smoothing would also deform the UV.
 
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Messages
695
Points
1,112
smoothing would also deform the UV
I thought of smoothing the vertices, not the objects. It doesn't change the mapping of UV because no vertice is lost.
"Damapur" needed scattered bumps that are easy to produce from encrypted. Doesn't work the other way around. The same wheel hop comes through in all cars that have good FFB regardless of suspension design. That's the reason to make my request. I hoped for helping you in improving the current version. The smoothing if done with additional mesh would require raising the cars slightly hovering over and that looks bad.
 
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