Enhanced Forum Racing

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The 4th round is advanced!!!
randomization4.png

round_4.jpg


Thomas Hackel, Dave Stephenson and OndreJ Kapal could start and moved at last. Only Rhys Gardiner and Gary Ludlum remains stalled. Front runners Balfour and Levret lost some time with mistakes in front.

Standings

  1. Ross Balfour ----------- 0 Laps
  2. Sebastien Levret ------ +4 Secs
  3. Thomas Hackel -------- +6 Secs
  4. Dave Stephenson ----- +13 Secs
  5. Matthew Gutteridge --- +14 Secs
  6. Ondrej Kapal ---------- +17 Secs

Round 5 starts now, you have 4 days to say your strategies! :thumb: Good Luck !
 
randomization5.png


round_5.jpg


Rhys Gardiner takes a rocket start. And Dave Stephenson continues to move fast. While Matthew Gutteridge moves a little.

Standings

  1. Ross Balfour ----------- 0 Laps
  2. Dave Stephenson ----- +1 Secs
  3. Sebastien Levret ------ +4 Secs
  4. Thomas Hackel -------- +6 Secs
  5. Matthew Gutteridge --- +12 Secs
  6. Rhys Gardiner---------- +13 Secs
  7. Ondrej Kapal ---------- +17 Secs
Now you have 4 days to write your strategies, good luck :thumb:
 
Is this game still receive rule suggestions?

I could suggest we follow the style of the board game Speed Circuit.

Speed Circuit is a game of grand prix auto racing. Players have a choice of racing on one of three courses; Monza, Watkin's Glen or Monaco.
At the start of the race the players select a car and draw a card giving the performance characteristics of their car. These characteristics give the acceleration, deceleration, top speed and "wear" ratings for the car. (Wear is used to allow a car to temporarily exceed its limits). The cars are then placed on the track and the players take turns maneuvering their cars around the course. If they attempt to take corners too fast or otherwise exceed the safe operating limits of their cars there is a chance of a spinout or crash. The winner is the first player to cross the finish line.

3msp0203.jpg


This is another game which is fairly simple to learn but seems to be quite realistic. There is little chance involved, the players must carefully manuver their cars around the course in order to win. Advantages are given for following the correct "line" through turns and for "drafting" behind another car.
The small metal cars are very well done and the game board (showing all three race courses is quite good as well. The 3M Sports Game line had uniformly high quality components and this game is an excellent example of that and of the series.
Haven't played this board game, but if you could search more information about this game that would be great.

EDIT: Just found a rule sheet of Speed Circuit. http://www.tabletop-sports.com/modu...g_Games/Speed_Circuit/Speed_Circuit_Canon.pdf
 
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