Endurance Series rF2

klo-che

EnduRacers Modding Team


Complete news : http://www.enduracers.com/newsletter_52.html

EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 3.00 ! The build includes an important update of the physic behavior of the car, including the last specification of the CPM tires, based on the S397 Endurance pack DLC. The FFB and the aerodynamics of the cars have been updated, as well as plenty other features.

We took the opportunity to update the side WEC/LM position leds, wich are now rendering realisticly the top 3 position in each classes, like in real. We made some other graphic improvements and cured some issues like the Corvette C7R cockpit. A new build will come when the new shaders system will be made available to modders. We made an update on the Ligier JSP3 sounds, wich can be considered as intermediate and is sheduled to be improved again in an upcoming build.

This modification has driven an update of all cars defaut setups, so please be carefull with your current setups before making some feedbacks. Don't forget to read carefully the instructions to install and setup correctly the mod.

CHANGELOG - GRAPHICS
* UI : New cars menu icons.
* GRAPHICS : C7R cockpit shaders update.
* GRAPHICS : F458 driver hands issue on low graphic setup.
* GRAPHICS : Rims & Tires lightning update on all cars.
* GRAPHICS : Added realistic LM/WEC position lights on all cars.
* GRAPHICS : Corrected Zytek Rim texture.
* GRAPHICS : JSP3 Rear grill transparency.
* GRAPHICS : C7R rear fan not turning.

CHANGELOG - SOUNDS
* SOUNDS : Onboard tire sounds increased.
* SOUNDS : Inside / Outside sounds balance adjusted.
* SOUNDS : JSP3 sounds changed.

CHANGELOG - PHYSICS
* PHYSICS : Inertia adjusted.
* PHYSICS : Tire updated (based on latest S397 reference used on official DLC).
* PHYSICS : Aero adjusted (to finetune after tires integration).
* PHYSICS : Tire wear adjusted.
* PHYSICS : Tire pressure adjusted.
* PHYSICS : Default setup adjusted (don't reuse old setups).
* PHYSICS : IA performances and stability fixed.
* PHYSICS : Crash at high speed fixed.
* PHYSICS : FFB power adjusted.
* PHYSICS : Brake pressure is now adjustable.
* PHYSICS : Method to check laptimes vs real laptimes changed to be closer than real time with rubbered tracks.
* PHYSICS GTC CLASS : Rear wing steps passed from 10 to 20 to allow more finetune in setup.
* PHYSICS GTC CLASS : Brake power and balance adjusted.
* PHYSICS GTC CLASS : Some aero finetunes.
* PHYSICS GTE CLASS : New Traction control system added with 12 positions: https://docs.studio-397.com/developers-guide/cars/car-physics/using-the-new-tc-and-abs-options
* PHYSICS GTE CLASS : Rear wing steps passed from 10 to 20 to allow more finetune in setup.
* PHYSICS GTE CLASS : Caster adjusted.
* PHYSICS P2 CLASS : New Traction control system added with 12 positions: https://docs.studio-397.com/developers-guide/cars/car-physics/using-the-new-tc-and-abs-options
* PHYSICS P2 CLASS : Front wing steps passed from 3 to 2 to simulate High & Low downforce packages.
* PHYSICS P2 CLASS : Rear wing steps passed from 21 to 28 to allow more finetune in setup.
* PHYSICS P2 CLASS : Undertray restored.
* PHYSICS P2 CLASS : Caster adjusted.
* PHYSICS P2 CLASS : Steering ratio increased.
* PHYSICS P2 CLASS : Seat range increased.
* PHYSICS P3 CLASS : Front wing steps passed from 3 to 2 to simulate High & Low downforce packages.
* PHYSICS P3 CLASS : Rear wing steps passed from 21 to 28 to allow more finetune in setup.
* PHYSICS P3 CLASS : Undertray restored.
* PHYSICS P3 CLASS : Caster adjusted.
* PHYSICS P3 CLASS : Steering ratio increased.
* PHYSICS P3 CLASS : Seat range increased.
* PHYSICS P3 CLASS : Brake power and balance adjusted.
* PHYSICS P3 CLASS : Gearbox frozen.

DOWNLOADS

* Endurance Series rF2 - STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/filedetails/?id=788866138
* Endurance Series rF2 - MOD build 3.00 rfcmp : https://mega.nz/#!VhgWkazC!qW4u45l4tDpVUa-QnHMagtlldrRi5826p3Ia6JBqd1U
* Endurance Series rF2 - MOD build 3.00 rfcmp : https://www.mediafire.com/file/z9zfji6huibnd9t/ER_ESrF2-v300.rfcmp/file

MOD IN PARTS (for slow connections)
* Endurance Series rF2 - MOD build 3.00 rfcmp 1/10 : https://mega.nz/#!lg4S1aJa!8lEUo8yvSeS3pd-5fnSQfTIjIsaVW8Ke7LVTTMurRig
* Endurance Series rF2 - MOD build 3.00 rfcmp 2/10 : https://mega.nz/#!s8oClCJR!zPBsEAWT5Wo7sadt4r3iusBMMItEkjrFAymUyW9x3OI
* Endurance Series rF2 - MOD build 3.00 rfcmp 3/10 : https://mega.nz/#!og4mSAIa!HvLQk0W1652-hJc-vzAMDutGZvPJWtYAfb6wMVh0JFM
* Endurance Series rF2 - MOD build 3.00 rfcmp 4/10 : https://mega.nz/#!Ipx2lQKJ!tF64BeogYOE9vx3eJrygr1vYwWrq7lOBZSr7e4ZATUM
* Endurance Series rF2 - MOD build 3.00 rfcmp 5/10 : https://mega.nz/#!N4xEAaYK!ZldB-AFLuR9Ee2SG2wMLZyPcepciH_D6cYDzpQ3emTk
* Endurance Series rF2 - MOD build 3.00 rfcmp 6/10 : https://mega.nz/#!Yg50AQQC!hhhbl3-FeXWe5WNrXXDrBBPJ8kuo9MLXyknQTjWLMqg
* Endurance Series rF2 - MOD build 3.00 rfcmp 7/10 : https://mega.nz/#!R1gCACjD!iOFl6xaJze6BEPsBMjax_t6IZxgdzHvFDxZCgZ_9reU
* Endurance Series rF2 - MOD build 3.00 rfcmp 8/10 : https://mega.nz/#!5kpQhSZD!7R-3vgyiaGk67HXANoVCGVuI5RhVNjHJpSD1owIA4JE
* Endurance Series rF2 - MOD build 3.00 rfcmp 9/10 : https://mega.nz/#!1t5iQIzL!AzO9Ig4HI0WCbekO7JT9Y9tbf-yjd71apSi1602Q57Y
* Endurance Series rF2 - MOD build 3.00 rfcmp 10/10 : https://mega.nz/#!o5hmwKpK!AfoRdHE99TeQraqu6JG3cGiJrZuoMLHPAiXxrt9c-EA
 
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Aston Martin V8 Vantage the shadows need fixing as this car the windows show in shadows. They should be solid.
Gen file should read like this:
WINDOWS.gmt CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True Reflect=True NoHDRLum=True ShadowCaster=(True, Solid)
 
@klo-che or anyone else that might be able to help with this one.

I created a helmet for the M3 GT2. Saved it as alt_105HELMET.dds (in DXT5 format) and it works absolutely fine as it wraps ok around the drivers helmet model, great so far.

What I'm confused about is copies of the helmet map are also being wrapped around the front of the car. Namely the front carbon spoiler, inside of the front wheel arches, the grill pieces and also behind the grill. I can see the helmet logos. Remove the DDS file and back to normal. Really odd.

Is this a simple flaw with the model? Or have I named something wrong? I've done lots of skinning work before and this is a new one for me.

The only other thing I can think of is a VEH file (if the mod uses them) and maybe it needs a modification to that. As the mod doesn't allow that sort of change I may have to leave the helmet as it's default scheme.

Thanks :thumbsup:
 
@klo-che or anyone else that might be able to help with this one.

I created a helmet for the M3 GT2. Saved it as alt_105HELMET.dds (in DXT5 format) and it works absolutely fine as it wraps ok around the drivers helmet model, great so far.

What I'm confused about is copies of the helmet map are also being wrapped around the front of the car. Namely the front carbon spoiler, inside of the front wheel arches, the grill pieces and also behind the grill. I can see the helmet logos. Remove the DDS file and back to normal. Really odd.

Is this a simple flaw with the model? Or have I named something wrong? I've done lots of skinning work before and this is a new one for me.

The only other thing I can think of is a VEH file (if the mod uses them) and maybe it needs a modification to that. As the mod doesn't allow that sort of change I may have to leave the helmet as it's default scheme.

Thanks :thumbsup:

Hello, Can you please pm me pictures of your files names and of the issue ingame, and i will investigate. This should not happen, as there is no link between helmets and chassis parts, for exemple.
 
a667474ccffc092d39cd1142ab336827.jpg


Dear community,

We would like the confirm you that we will be releasing in the upcoming weeks a new build update of our MODs, Endurance Series rF2 and Flat6 Series rF2, linked to the release of the rFactor2 DX11 first build and the fact that our shaders are not working correctly on DX11. The new builds will include the following changes :

* Graphics : Updated bodywork shader.
* Graphics : Updated dashboard display devices shader.
* Physics : Correction of cars inertia values.
 
I really enjoy this mod, but I'm having some trouble with the P2 losing rear grip more than I would like to. I've tried to change setup, but no success. Does anyone has any tip about a good setup for these cars? I'm racing mostly on LeMans 91. Thanks in advance.
 


Original news : http://www.enduracers.com/newsletter_48.html

EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 1.50 ! After the recent update of rFactor 2 to the DX11 technology, driver by the new dev team Studio 397, it was necessary to update the mod, specially on the graphic side, in order to enjoy the best possible experience and allow the MOD to take benefits of it. We have updated the bodywork shaders, rims shaders, and cockpit displays (rpm leds or motec devides) shaders.

The team used this opportunity to add in this build a physic update for all the cars, correcting the inertia value. This modification has driven an update of all cars defaut setups, so please be carefull with your current setups before making some feedbacks. Don't forget to read carefully the instructions to install and setup correctly the mod. Be carefull, the mod is big, reaching more than 3Gb now.

MOD - BUILD 1.50 FEATURES
* Graphics : Updated bodywork shader to match DX11 update.
* Graphics : Updated dashboard display devices shader to match DX11 update.
* Physics : Corrected values of all cars inertia.
* Physics : Updated defaut setup on all cars.
* Physics : FFB Upgrades, removed.

MOD - BUILD 1.50 STEAM WORKSHOP (still in process)
* Endurance Series rF2 : Steam Workshop = https://steamcommunity.com/sharedfiles/filedetails/?id=788866138

MOD - BUILD 1.50 LINKS & DOWNLOADS
* Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!JtY3hDLI!n2RHqJ4zL58FEJ9_Eac0OA-QfI6pfCs2FtNljfUqtcc
* Endurance Series rF2 : MOD build 1.50 rfcmp = https://www.mediafire.com/?2w1d3rtdpvodcod

RFCMP - MOD IN PARTS (for slow connections)
(1/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!xw50lZ5J!VnYRUKQCRJbdsY7aNFvxha_NHtZeplIuu7Bmzn-OzuY
(2/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!Z9Y0lLZZ!wb74SK4TfuFvDjsf6AZyWjF4wJi2wiWVAwZQA07AlKU
(3/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!tooAWZ6K!fPBmrXJxz2Em5FhQdwL-aMFyW6raK9N_BE4RZTjax2E
(4/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!ptoAiTqR!_b0i19WPTdCy9rW5hQ1Dayb2Q15vtAKAhxEfhjsy-rI
(5/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!1kQjnLDK!eWNDgM0r0zoxzqeFv6HNGlHbR6NnvPuIZvpV9K0tJoo
(6/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!d4xQGaiA!of-ivVCuinaaeH2Q5u80-rSY4U0P7Hc-S6t916dGC3M
(7/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!1sRR3KIK!Mg5T9AIbta_quNNSCyta_4fkynC5JgNkY4ZSR1_0z7o
(8/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!skJCDDaa!hTQOYRlEecj7GDeWuJHYITvlYQo5xH5ZLFaflQqH1HM
(9/9) Endurance Series rF2 : MOD build 1.50 rfcmp = https://mega.nz/#!koAD1QjS!qqteXRqc5Za4ochewk3ajlbWucq5CMuBXVB6xUTChOw
 
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