Enduracers 3DS Max Render

Hey everyone,

After much searching and trying I am stuck.

Using the 3DS Max files provided by Enduracers I am trying to view my skin onto the render so I can avoid loading up the game for every tiny detail I change. Yet I can't seem to figure out how to add the texture onto the car as it is just showing a black car.

I have no experience at all with 3DS Max. Can anyone help me?
 
- Launche rF2 in Windowed mode in a "small" resolution"
- Go to the tuning menu and choose your car and load the "alt-skin" you already have.
- Go make changes in photoshop and save the alt-skin.
- go the rf2 and click reload.

you can do this for the rims, windows, whatever the car has as paintable.

6-jpg.89939


Really simple. :)

You don't need 3ds Max to preview any rF2 skin. ;)

More info:

http://www.racedepartment.com/threads/rfactor-2-skinning-tutorial.105993/#post-2008405
 
Yes I just run RF2 in a window and alt-tab between Photoshop and RF2.

I then just click reload to update the skin file each time.

I've noticed in the DX11 version you can't alt-tab anymore from a full screen copy, has to be in a window.

Since the DX11 update this is probably a slightly better option anyway. Only because with the post processing filters and so on, in 3DS it might look amazing but can end up looking poor in-game.

Anyway, have fun with your painting! :):thumbsup:
 

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