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Enable Cockpit movement!!

Discussion in 'RaceRoom Racing Experience' started by Msportdan, Jun 13, 2015.

  1. Matej Lakota

    Matej Lakota
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    No, it is focusing your eyes to some point, as it is in real life when you race. So, no picture shaking and bouncing (what is completely wrong presentation of what is going on when you drive), everything is moving around you, except your head is staying focused, if I can say this way. Brilliant!
     
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  2. James Cook

    James Cook
    Marcas fan

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    Ah ok, so it's not lock-to-horizon but works on a similar principle by locking to a point ahead. Got it. Actually I prefer the idea of this rather than LTH. Sounds more natural, as you said. The neck acts as a damper so the drivers view shouldn't bounce around 1:1 with the car. I will definitely try this, thanks.

    I always run with cockpit movement at zero and don't normally suffer the effects of the horizon bouncing up and down, but yesterday I was running a DTM race at Brands Hatch (a bumpy track) and was actually getting a headache from all the movement.
     
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  3. Matej Lakota

    Matej Lakota
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    Your explanation is much better and I will never know, why cockpit with all environment is moving so unnaturaly in every racing game, so modders have to make some sort of "real head motion" which is then used by ... maybe 80% of all drivers (I know leagues, where this percentage is 100%)? But OK, for every "why" there is at least one "because" :)
     
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  4. SnappyDEe

    SnappyDEe

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    Okay, so I tried it on one car: the RUF RT12R. I edited as per your instructions and things are much better. Thank you! No more nausea. I only have two questions:

    1. Do I have to do this to each car individually? It seems that is the case.
    2. What do those values actually mean? You say pitch, yaw, roll?
     
  5. James Cook

    James Cook
    Marcas fan

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    Another question: I would like to lose the yaw element of this. Do I set the second value to zero?
     
  6. SnappyDEe

    SnappyDEe

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    I think it was originally at zero...that's the weird thing about these values.

    Edit: too many sims and too many settings.:mad:
     
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  7. James Cook

    James Cook
    Marcas fan

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    Just been experimenting. I've kept yaw and roll at zero i.e. locked to cockpit, and that works better for me. I'm going to adjust the pitch setting as I would like a compromise between the default setting and the one suggested here.
     
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  8. SnappyDEe

    SnappyDEe

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    James, do you know if we have to do it for each individual car? I'm guessing that we do.
     
  9. James Cook

    James Cook
    Marcas fan

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    Yep, @VeloW said in his post that it has to be done for all cars which is sadly the case. There is no global setting.

    This does beg the question: if lock to horizon can be achieved with a simple text file edit then why aren't pitch, yaw and roll sliders in the UI already?
     
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  10. VeloW

    VeloW

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    Thanks guys, glad I could help some fellow racers.

    SnappyDEe, yes: pitch, yaw, roll (rotating around x,y,z axis)
    pitch because rotating on x-axis.... oh wait I made a picture once ;P

    [​IMG]

    Increasing the values makes the movement less!

    I guess it works like this: if the orientation rate is high, the camera moves immediately. If lower, there is a delay and the camera moves later - you see the car move around you.
    (except when 0, then the setting is turned off in R3E obviously)

    Useful numbers seem around 5, above 50 there is hardly any movement anymore.

    I usually do a search and replace in all cam files at once. That will mess up the other views but I don't use those anyway. There is a program called textcrawler or something that can do it more specific.
     
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  11. Andy_J

    Andy_J
    I hate VR. ( ͡° ͜ʖ ͡°) Premium

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    Cheers for this Dan.
    Just moved mine to 70 and love it now. Thanks. RRE gets better every day. :thumbsup:
     
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  12. lopsided

    lopsided

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    VeloW, Just want to say thank you for sharing this. I have mentioned in several threads my needs for changing what vibrates but obviously not everyone feels the same or feels the effects of such movement. In titles such as AC and rF2 I've had great results with RealHeadMotion but no joy in R3E.

    In R3E there were a couple of tracks (Zolder comes to mine) that I simply could not tolerate and of course, the faster the car, the more rapid the bouncing horizon becomes.

    This behavior really effects me and sadly limits my ability to play certain titles so thanks again for finding the 'magic' code that greatly improves the sim for me and places it back in my rotation.:geek:

    Bailey
     
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  13. Włodek Traczyk

    Włodek Traczyk

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    How to disable this movement in the cockpit?
     
  14. Insert Coin

    Insert Coin

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    Yesterday I fiddled with the camera movement settings and I totally agree: it is much better when you increase the camera movement. Default setting is 10 I think, which I find way too low. Set it at least at 30, maybe even higher as Włodek Traczyk suggests. If you leave it at default 10 you get a 'visually floating feeling'. Highly recommended to increase it.
     
  15. Conny Naslund

    Conny Naslund

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    The camera movement keys are not really working the same way as this fix as it does not stabilize the horizon. The only problem I have found is that there is one car that has a different cam setup and that is the 2015 DTM BMW m4. For some odd reason this fix does not seem to apply as the rest of the cars.
    This is actually an old fix since rF1. I also use it on GSCE (as it's the same physics engine).
     
  16. theravenousbeast

    theravenousbeast

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    What values did you end up using?
     
  17. James Cook

    James Cook
    Marcas fan

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    Pitch at 25 and yaw & roll at 0.
     
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  18. Piotrek Blaszczak

    Piotrek Blaszczak
    Premium

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    Hi.Is there a possibilty to move camera in cocpit view from right to left , or left to right? in game or maybe I must find something in cocpit camera file?THX for any tips.
     
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