Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
grumbel updated rfactortools with a new update entry:

rfactortools 0.3.0

  • removed command line terminal and added progress reporting into the GUI
  • fixed issue with "TEAMDIR\.." getting replaced by "."
  • fixed handling of empty .mas files
  • fixed cmaps.mas path fixing when multiple mods where involved
  • added support for Simraceway .mas files
  • added option to fix Light intensity on tracks
  • added track loading screen rescaling
  • added more aggressive SearchPath fixing

Read the rest of this update entry...
 
Guys
Is there any way that the rim colour mod that worked in 12 can work in 13 , sure you can change the colour of the rims in 13, but the problem is that all of the cars will appear in the race with the same colour even though you may have different rim colours for different cars
 
OK I now have a question about this track. I was racing on it the other night using the Touristenfahrten layout and when I was on the grid there were no lights! I was like WTH! The AI cars shot off but I had nothing to look at. Anyway thinking about it again I wonder if the lights are on the GP track only? In other words in order to do a standing start you have to use the FULL layout not just the tourist one.

Is that correct?

Thanks,

:cool:
 
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