DonnerTechRacing ECUs

3D Models DonnerTechRacing ECUs 1.4.11

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DonnerPlays

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Feb 25, 2018
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DonnerPlays submitted a new resource:

DonnerTech Racing ECUs - Adds different ECUs to the game (ABS, ESP, TCS) with Models and ControllPanel

THIS MOD WON'T WORK WHEN YOUR GAME IS PIRATED!!!!!!!!!!

Teimo just got a new and fresh delivery from a german tuning parts manufacturer.

From now on Teimo's Shop will sell you some awesome ECUs made by the company DonnerTech Racing.
ABS, ESP and TCS are the latest Modules for the Satsuma designed, programmed and build in Germany.
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This mod adds several Models which will enable modern fuctions on your...
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M$CM0dd3r

10RPM
Apr 15, 2018
22
5
20
Awesome! As you said in the description; a suggestion: if you can somehow make another ECU that can control boost for the turbo mod, and max rpm, that would be freaking awesome. Thank you for modding this game. You are great.
 

spankman5

25RPM
Feb 16, 2020
46
12
25
Some parts just go into the void after being dropped, I was able to prevent that happening with keeping the car really close to the shop and installing parts directly.

Second thing I discovered is; when used together with MOP(and it's occlusion core) ECU parts are stuck in white boxes even after installed in their required slots.


And also a side not, as far as I know ESP program does include ABS and traction control, and they are mandatory for ESP to function, what does it do without the two?
 

DonnerPlays

500RPM
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Feb 25, 2018
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1. Can't reproduce that. I can throw them anywhere without them falling through anything.
-> Probably some other mod you have installed (maybe also MOP?)

2. The White Boxes are the Trigger (where you have to hold them to have them be installed)
-> Can't do anything about that. In my mod they are disabled to show so the maker of Mod would have to fix that
-> and even if i would have enabled them to be seend they would disappear when part is installed
3.
The Game handles them like this:
ABS: When braking on a straight line, car won't slip by letting of the brake dynamically.
ESP: Will prevent the car going sideways
TCS: Will prevent tire slip when accelerating hard by letting of the gas.

so they each have there own function

I think in reallife it's just added as ESP without ABS and TCS is not worth it to do.
 

spankman5

25RPM
Feb 16, 2020
46
12
25
1. Can't reproduce that. I can throw them anywhere without them falling through anything.
-> Probably some other mod you have installed (maybe also MOP?)

2. The White Boxes are the Trigger (where you have to hold them to have them be installed)
-> Can't do anything about that. In my mod they are disabled to show so the maker of Mod would have to fix that
-> and even if i would have enabled them to be seend they would disappear when part is installed
3.
The Game handles them like this:
ABS: When braking on a straight line, car won't slip by letting of the brake dynamically.
ESP: Will prevent the car going sideways
TCS: Will prevent tire slip when accelerating hard by letting of the gas.

so they each have there own function

I think in reallife it's just added as ESP without ABS and TCS is not worth it to do.
I understand, all points make sense. But is there a way to make these white boxes smaller, it might maybe the installation slightly harder but hide the white boxes under the units?
 

DonnerPlays

500RPM
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Feb 25, 2018
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I understand, all points make sense. But is there a way to make these white boxes smaller, it might maybe the installation slightly harder but hide the white boxes under the units?
that might be a temporary fix.
will change that now.
 

DonnerPlays

500RPM
Original poster
Premium
Feb 25, 2018
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Thanks for the quick fix/workaround man.
no problem, i'll put the trigger area inside the wooden board so i hope this works better.
I will also increase the collider area, hopefully this prevents them from falling through the floor
 

spankman5

25RPM
Feb 16, 2020
46
12
25
no problem, i'll put the trigger area inside the wooden board so i hope this works better.
I will also increase the collider area, hopefully this prevents them from falling through the floor
Also since the mod is in works, I am wondering if it is possible to make the control panel, smaller and tidier.
For example like the stock n2o panel:
1583001414382.png

For using the same switch texture and mesh, do you need access to the game code, because currently I think the control panel looks way to big for what it does, looks like a prototype. I remember a small controller for the supercharger mod back in the day, so it got me curious...

Another pick I've found from the supercharger mod;
 

DonnerPlays

500RPM
Original poster
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Feb 25, 2018
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Also since the mod is in works, I am wondering if it is possible to make the control panel, smaller and tidier.
For example like the stock n2o panel: View attachment 352704
For using the same switch texture and mesh, do you need access to the game code, because currently I think the control panel looks way to big for what it does, looks like a prototype. I remember a small controller for the supercharger mod back in the day, so it got me curious...

Another pick I've found from the supercharger mod;
making it smaller would be possible. The main reason for it to be that large was to still have space for adding more buttons larger without having to increase the size of the model all the time.

using the Models of the game is possible. But using them is hard and usually look really bad as you can't get the exact modell file.

so for switches to look good (or atleast a look i would accept) I would have to make them myself.
I'll add that to my Todo list For a bigger update.
I hope the size/design is not too bothering :)
 

spankman5

25RPM
Feb 16, 2020
46
12
25
making it smaller would be possible. The main reason for it to be that large was to still have space for adding more buttons larger without having to increase the size of the model all the time.

using the Models of the game is possible. But using them is hard and usually look really bad as you can't get the exact modell file.

so for switches to look good (or atleast a look i would accept) I would have to make them myself.
I'll add that to my Todo list For a bigger update.
I hope the size/design is not too bothering :)
Not bothering but always could use some improvement, I wonder after enabling the buttons and taking the panel off, would it keep working? =D

View attachment 352707
people don't change even when you switch the website :/
This makes me laugh at this point, what is the price of the game? 10 bucks?
In my country on steam I paid for the game less than 5 US dollars...
 

DonnerPlays

500RPM
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Feb 25, 2018
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Not bothering but always could use some improvement, I wonder after enabling the buttons and taking the panel off, would it keep working? =D


This makes me laugh at this point, what is the price of the game? 10 bucks?
In my country on steam I paid for the game less than 5 US dollars...
yes, forgot to add that. Will add it now as i also forgot to disable the Trigger area visibillity


in germany it's 20€ for me.... but still not alot
 

DonnerPlays

500RPM
Original poster
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Feb 25, 2018
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Natemine

50RPM
Nov 18, 2019
61
13
25
after installing the ecu mod with the new turbocharger version, i get an error saying that the ecu mod uses a newer version of msc being 4721416 and my current build being 4522015 yet i haven't had any updates on steam for my summer car?

I can still load into the game and the turbo works and the ecu mod loads but nothing is in the modshop.
 

RackoRaccoon

10RPM
Jan 30, 2019
18
2
23
I ran into an issue here - I installed those bits along with turbo and I got a message that the two mods got disabled due to errors. I saved the game and when I got back to it the whole thing disappeared and I had to buy it again
 

33620

1RPM
Nov 2, 2019
3
1
32
DonnerPlays submitted a new resource:

DonnerTech Racing ECUs - Adds different ECUs to the game (ABS, ESP, TCS) with Models and ControllPanel

DonnerPlays, Thank you for your mods. Your an amazing creator who can make updates at herculean speed. I hope you keep making these mods, because you truly do put effort into these mods. No reskins or half finished mods, they are truly standalone. Once again, Thank you


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