- Mar 17, 2014
Interested to see if its just a few of us, or the majority.
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Only the Daytona Prototype and Aquila in the 12/02 patchDoes anyone have a link/list with the cars that now use the latest updated physics?
I agree that the game has a huge range of adjustements...the only problem is: there are too many. I just don't understand what they do.The only issue with FFB (other than rF2 and iRacing where haptic feedback is non-standard/absent) comes down to personal user settings.
The R3E team have @Georg Ortner who is a huge fan of haptic feedback and they provide us with a huge range of adjustment. It took me a while to dial it in, and I still adjust it occasionally, but you really can make it feel just how you want it with the right approach.
I need that feedback or I can't drive a sim - I assure you, it is all there.
I'm still trying to decide if having so many options is a good thing or not when I consider that the sims with the best FFB have very few.I agree that the game has a huge range of adjustements...the only problem is: there are too many. I just don't understand what they do.
I won't hit 'disagree' on your post, as some people seem to get their knickers in a twist over that, but I do disagree.I'm still trying to decide if having so many options is a good thing or not when I consider that the sims with the best FFB have very few.
It maybe James, I now don't get any swaying from them, the car that was worst for me was the gtr2 ruf...and that has gone too. I popped my current settings in the 'wheel settings since update thread' and a tip about sensitivity. I know you have a different wheel but it may help.I find the DTM cars to be among the worst for swaying. I need to go back and double check all my settings though, just to make sure I'm not causing the problem with a rogue setting somewhere.
But it hasn't been changed since the initial improvement in Oct 2014, right?Lets not forget that R3E is still very much in wip, and physics/ff etc etc is still being worked on a very regular basis.