DiRT Rally DiRT Rally: Pikes Peak Released

Bram Hengeveld

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Codemasters keeps surprising the DiRT Rally community as the studios today released the Pikes Peak Pack, which besides the iconic hillclimb track also comes with a bunch of extra features and updates.

With the introduction of both the full tarmac and mixed surface courses also comes the new hillclimb champioship mode, three new vehicles and a long list of bug fixes and new features for this Steam Early Access game.

SEE ALSO: Top quality mods for DiRT Rally available

Changelog v0.4

  • New – Added over 4,300 metres of rock otherwise known as Pikes Peak
  • New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too
  • New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear)
  • New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak.
  • New – Hillclimb career mode and full support for Online Events and Leagues
  • New – Added a few tutorial messages and hints and tips to some menus and loading screens
  • New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on
  • New – Your changes in position are now shown on the event and championship standings
  • New – Added a message to let you know when you’ve been promoted or relegated in Championship mode
  • New – 13 new achievements for all you unlock and rub in your friends faces.
  • New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel
  • New – Added analogue handbrake support
  • Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits
  • Change – When using a wheel the ragdoll shake effect is now turned off
  • Change – Had our mechanics make some improvements to the drivetrain on all of the cars
  • Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions
  • Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues
  • Change – Made it clearer when you can’t afford a car
  • Change – Improved the messages which tell you what the different game modes are
  • Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version
  • Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished
  • Change – The weekly event is now six stages instead of four
  • Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost.
  • Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it
  • Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta
  • Fix – Position indicators will now stop showing the incorrect information
  • Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one)
  • Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that.
  • Car update – The Fiat 131 Abarth now has historically accurate rear lights
  • Car update – The Fiat 131 Abarth now features the Rallysport Development livery
  • Car update – The Ford Escort Mk II now features the Phil Collins’ livery
  • Car update – The Lancia Fulvia HF now features the Lancia livery.
  • Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery
 
IMO the engine sounds of the Pikes Peak cars are totally wrong.
You change the gear and you are immediately in the top of the range and have to change again.

The Pikes Peaks cars also suffer from huge throttle lag.

Engine sounds, I have no idea about.
The gearing is by default way to short, when I did my maiden run. I used 2nd, 4th and 6th gear.

There are no throttle lag. You cannot compare a prototype-style tarmac-only Pikes Peak monster from 2013, with an overpowered, 80's Quattro with H-shifter and manual clutching. I you do that, everything will end up being wrong.
 
Engine sounds, I have no idea about.
The gearing is by default way to short, when I did my maiden run. I used 2nd, 4th and 6th gear.

There are no throttle lag. You cannot compare a prototype-style tarmac-only Pikes Peak monster from 2013, with an overpowered, 80's Quattro with H-shifter and manual clutching. I you do that, everything will end up being wrong.

Yes I meant the gearing it sounds/feels completely wrong.

It must be turbo lag then.

I will try to change the gearing

Thanks
 
Gearing on the 405 is too short. :D And it also sounds a bit low-revvy on the outside compared to the Vatanen's run footage. Idk.

The biggest sound fail is that the S4 doesn't have the supercharger whine which sends chills down your spine. But they can easily add that.
 
I'm still fiddling with my settings....since I'm not a car guy, I really don't know how it's affecting every changes.
This is one the Pikes Peak Audi Sports Quattro S1
http://imgur.com/a/wlHmW
I'll post a video later....please understand that its my lack of memory of the Sector 3 that affects my driving (breaking too early or late....unsure if that's a hairpin turn of just a turn 6, etc)
Plus having wrap my brain on why the gear switches so soon on my settings during my try of Sector 3

 
just watched that loeb vid.. I think I get y they handle like that on the tarmac..
I don't know much about this sort of racing..but
aren't they on big fat semi slicks? and have huge rear wings?

Ive learnt to use loads of trailbraking and don't touch the handbrake on the tarmac stage.
 
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just watched that loeb vid.. I think I get y they handle like that on the tarmac..
I don't know much about this sort of racing..but
aren't they on big fat semi slicks? and have huge rear wings?

Ive learnt to use loads of trailbraking and don't touch the handbrake on the tarmac stage.

The thing is, Loeb ran on slicks with a 2013 technology car. Windunnels and all that stuff. Made to break the PP record and absolutely nothing else. The three cars in the game were adaptations or in other words, GrB/GrS cars with the boost turned up to 11, and at the time those ran, the track was 100% gravel so they probably had tires similar to GrB gravel if not the same. Everything had a huge rear wing to stopa the tail stepping out too much on the gravel, now its far more balanced in the front aswell.
 
It's something I've been wondering, maybe I'm just being goofy or what. But, should devs look at [unrealistic] times for certain runs (and cars) and make adjustments to the game engine? Supposedly the course and cars are accurate representations, or made out to seem that way. And we know what it took to get the time Loeb did. But it wouldn't surprise me if you see aliens popping up with times that beat the real world record. In the Quattro on full tarmac my best is 8:43 and I'm positive I can get below 8:40. I can't imagine the times that someone like Manuel De Samaniego could post if he picked up the game, maybe he has.
 

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