DiRT Rally DiRT Rally: Pikes Peak Released

Bram

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Codemasters keeps surprising the DiRT Rally community as the studios today released the Pikes Peak Pack, which besides the iconic hillclimb track also comes with a bunch of extra features and updates.

With the introduction of both the full tarmac and mixed surface courses also comes the new hillclimb champioship mode, three new vehicles and a long list of bug fixes and new features for this Steam Early Access game.

SEE ALSO: Top quality mods for DiRT Rally available

Changelog v0.4

  • New – Added over 4,300 metres of rock otherwise known as Pikes Peak
  • New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too
  • New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear)
  • New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak.
  • New – Hillclimb career mode and full support for Online Events and Leagues
  • New – Added a few tutorial messages and hints and tips to some menus and loading screens
  • New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on
  • New – Your changes in position are now shown on the event and championship standings
  • New – Added a message to let you know when you’ve been promoted or relegated in Championship mode
  • New – 13 new achievements for all you unlock and rub in your friends faces.
  • New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel
  • New – Added analogue handbrake support
  • Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits
  • Change – When using a wheel the ragdoll shake effect is now turned off
  • Change – Had our mechanics make some improvements to the drivetrain on all of the cars
  • Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions
  • Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues
  • Change – Made it clearer when you can’t afford a car
  • Change – Improved the messages which tell you what the different game modes are
  • Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version
  • Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished
  • Change – The weekly event is now six stages instead of four
  • Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost.
  • Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it
  • Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta
  • Fix – Position indicators will now stop showing the incorrect information
  • Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one)
  • Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that.
  • Car update – The Fiat 131 Abarth now has historically accurate rear lights
  • Car update – The Fiat 131 Abarth now features the Rallysport Development livery
  • Car update – The Ford Escort Mk II now features the Phil Collins’ livery
  • Car update – The Lancia Fulvia HF now features the Lancia livery.
  • Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery
 
I don't give a toss what they're putting in the game till I can actually get on it. I'm still £20 out of pocket with nothing to show for it. For a company as large as CodeMasters I find that disgraceful
 
Seems to be coming along nicely. If they can keep to their release time line there should be quite a bit of content ready for Christmas. Hope they get round to fixing the 'floaty' feeling of the cars when using a wheel though.
 
Was hoping they gave us proper audio sliders. Someone said the engine levels were better, but still loud as heck for me. Just way too loud to comfortably play. Played a little when I first got it, but since then haven't touched it. Here's to hoping for the next update so I can play again.

Well @Sam Hill , this game is still EARLY ACCESS.
Codemasters will keep DiRT Rally in Early Access until the end of 2015.
There was a thread earlier on Steam where justbiglee mentioned they're looking for it to be out of EA by the end of the year, but if they have to go a little longer they will.
 
Here are some of the cars on the walls of the devs office. I can see my favorite the Maxi Megane. Loads in the pipeline hopefully.

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