Featured DiRT Rally 2.0 - VR Confirmed

Discussion in 'DiRT Rally 2.0' started by Paul Jeffrey, Feb 8, 2019.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    DiRT 2.0 VR Support.jpg
    After considerable encouragement from a vociferous community, Codemasters have finally confirmed VR support will be coming to DiRT Rally 2.0!

    Yes, you heard it correctly - following a notable omission of Virtual Reality support in the most recent DiRT 4 rally game from Codemasters, and something of an intense campaign by a portion of the racing game community to make Codemasters understand just how sought after the inclusion of VR support really is for their next game, the English development studio have at long last confirmed that the upcoming DiRT 2.0 will indeed be in receipt of VR compatibility post release - hitting social media earlier today to confirm that a summer VR compatibility update will be made available for the PC version of the game!

    Sadly for VR users this isn't all good news however. It appears that the Oculus Rift platform will be VR headset of choice for support within DiRT 2.0, with no mention of the impressive HTC Vive headset, or other compatible brands at this early stage. Now if this means just Oculus support, or if further headsets will be added later, remains open to debate.

    Either way, it is wonderful to see how Codemasters have obviously been listening to their community in recent months, and once again hitting the stages in full VR is sure to be an incredibly impressive experience indeed..

    I can't wait!


    DiRT Rally 2.0 will release February 26th 2019.

    If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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  2. sjb266

    sjb266

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    No VR = No Buy .... oh wait...
     
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  3. Ludwig von Mises

    Ludwig von Mises

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    This isn't over yet.
    #NoPsvrNoBuy
     
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  4. ears

    ears
    I am, and always will be, stupid Premium

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    And an injection of cash from Oculus.

    I wonder which one swayed them.
     
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  5. Warren Schembri

    Warren Schembri
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    From now on its:
    No HTC = No Buy
    :)
     
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  6. Andrew_WOT

    Andrew_WOT

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    Guess VR version will be sold separately through Oculus Store.
     
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  7. erba72

    erba72

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    Detictated to GamerMuscle
     
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  8. mr.four

    mr.four

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    It just needs to be open VR. What is the walled garden crap on PC? Oculus has been pushing for console-land since launch. The Rift is a fine HMD but locking out peripherals has got to go. Imagine not being able to play ACC on anything but an ASUS monitor?

    If revive isn't being supported in the future or Oculus locks out other headsets... well, any VR player with a new model HMD that has foveated rendering, eye tracking, viewport tech, etc. won't be able to play DR2 anyway.
     
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  9. BigMike8

    BigMike8
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    Yes VR, yes buy!
     
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  10. mrbungle83

    mrbungle83

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    We did it!!!!! Our incessant winging and whining paid off, INSTABUY! Im gonna go badger my wife for sex for 8 months. VR=BUY
     
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  11. ears

    ears
    I am, and always will be, stupid Premium

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    No it was oculus money.

    Nobody knows why oculus don't support stream headsets. It's not cut and dried.

    Why would they prevent a lot of people from buying games they invest so much in?

    One theory is stream won't cooperate and give them access to machine layers so they can't build native support for those headsets into their sdk.

    It's not in steams interest to facilitate other stores selling games to steam headset owners so maybe that theory has some mileage.

    Another theory is that oculus support revive on the Qt in order to ensure non oculus owners can still buy oculus games
     
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  12. omanrak

    omanrak

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    In other words a repeat of DiRT Rally with hacked VR support. :thumbsdown:
     
    Last edited: Feb 15, 2019
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  13. gamer19

    gamer19

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    Out of the blue, indeed ! :geek::rolleyes:
     
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  14. Sean Smith

    Sean Smith
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    Tin Foil Hats . Why would Oculus waist money on a single driving game when they have massive VR followed genres? Don't make sense. I heard Sean Cole and Billy Strange Love Suggesting this silly Conspiracy Theory, ?? I think in this case it is what it is. imho
     
    Last edited: Feb 9, 2019
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  15. aklru

    aklru
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    "Yay! Somebody paid us to develop your wanted feature, you just have to buy another HMD, inferior to the one you already own, or rely on the freeware effort of some kind-hearted stranger to make it kinda work." :thumbsup:

    I hope they integrate OpenVR or whatever is good with all HMDs.
     
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  16. Andrew_WOT

    Andrew_WOT

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    Straight from FB post
     
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  17. Andrew_WOT

    Andrew_WOT

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    We should have been more specific with our request. No OpenVR, No Buy.
     
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  18. Sean Smith

    Sean Smith
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    Regardless , it still happened because of the uprising
     
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  19. JonnyCombat

    JonnyCombat

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    Now I’m confused. Does that mean us flat screen folk now need to boycott it?

    Aww.
     
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  20. scottiedawg66

    scottiedawg66
    Race Events Host Staff Premium

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    Not sure why VR is a divisive issue in the sim racing community...we all have the same interest and the bigger the community of users the better experience
     
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