- Jan 19, 2019
This makes me wonder if running the Oculus version with ReVive would actually work better than the SteamVR version.
I can see a HELL of a big difference!That just mean that param is ignored. SteamVR only HMD cannot possibly run in Oculus mode.
Have you recorded any difference?
MSAAx4 with lower SS produces more pleasing results than higher SS alone.4) All antialiasing options in game are pretty lame, the best result (quality and performance) was disabling it in game altogether and bumping up SS, I can run at 200%, which is 2336x2916 each eye on Odyssey+.
Well I did find the card last time I moved... if only there was an AGP port somewhere to test it out in?If I remember correctly that card should still be in warranty
Jokes aside, yeah proprietary stuff are not the best thing, hopefully OpenXR will take off soon, v1.0 was released recently.
whats your rig set up. I have a 2080ti and a 9700k and i cant get a stable 90 with those settings. Maybe its my samsung O+ causing the issue? even with settings turned down a bit i can get 90 but its very jittery. And it would be at 90 then spike down to 77 or some lower numberPhew, guess I nailed perfect settings for my system.
The trick is not to use in game AA in any form, MSAA or CMAA, CMAA doesn't do anything, MSAA just blurries everything out.
What works the best visually and performs well is combination of high res textures and high SuperSampling:
- AA - OFF
- AF - OFF (AFx16 in Nvidia driver)
- Texture details - Ultra
- Track details - Ultra
- Objects - Ultra
- Trees - Ultra
Set Crowd to Low and disable Advanced Blending.
With that I can run 200% SS at very stable 90 fps and it looks nice and sharp.