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Featured DiRT 2.0 Update 1.4 Released - FFB Update Next Week

Discussion in 'DiRT Rally 2.0' started by Paul Jeffrey, May 15, 2019.

  1. Martin Fiala

    Martin Fiala
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    OK. I still prefer to think people are not lying to everyone by default just because they also happen to be paid for their job, so I generally tend to prefer seeing proof they are lying to me first before I assume someone's a liar.

    OK, if you say so.

    No, that's not "what I'm really saying", that's a complete strawman on your part (whether intentional or unintentional I honestly can't tell). But whatever, if you think that's what I'm saying, then by all means, you're welcome to your interpretation.
     
  2. ShredatorFIN

    ShredatorFIN

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    Maybe from commercial standpoint. But imo that's the thinking of mainstream gamer, not the one of simmer. Why would simmers be "over" DR 2.0 if they actually deliver a good FFB patch. Dirt Rally 1 was played for years and is still being played. Is there really something better on the rally front

    Sure the game has it's flaws and Codemasters botched up the launch, but competition on rally sim front is really low. For me it has replaced Dirt Rally, which I kept playing for 4 years
     
    Last edited: May 16, 2019
  3. BeliacosGR

    BeliacosGR

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    Dr 2.0 is a sad story. I have lost interest in no more than 40 hours...
     
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  4. Kurupt CDN

    Kurupt CDN
    DirtT Tuned Motorsports

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    Exactly how I would describe the feel of this game....driving in sand! :)

    Ripping around the local Kananaskis rally course here in Alberta the past 5 yrs regularly, it is hard packed with a layer of packed gravel (loose surface) tarmac areas are pretty rough and not too well kept.

    A good offroad suspension setup, with hydrolic speed bumps at high speeds will soak up alot the of major bumps and float across rough surfaces but there is still tons of vibrations and feedback coming through the wheel as the tire skips across the surface, ruts will pull your wheel when entering or exiting the grove from my experience.

    Comparing to other Rally type games, Imo...spungy tire aside, iracing does a pretty good job with dirt and RallyX content as you can really feel the tire skipping, sliding squirming as it fights for grip on dirt aswell as good suspension feel as you to balance the vehicle on the edge.

    Anyways, looking forward to next week's ffb update and hopefully they will be able to improve the tire to ground feel :)
     
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  5. Mantas Jokubauskas

    Mantas Jokubauskas

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    Now I might sound odd talking about FFB, but I played the game back in version 1.0/1.1 on a controller, since to this day I do not own a wheel. I don't know, maybe I played too much rF2, but the FFB on a controller felt... Weird. Even F1 2017/2018 does better with FFB, I think.
    My problems with FFB were:
    • Lack of On-Tarmac FFB (even though there isn't much Asphalt in the game, even DR 1.0 had some On-Tarmac FFB effects, so this felt like a major oversight to me - like floating through asphalt)
    • Quite weak FFB overall (even cranked to max) (could be just me used to rF2 FFB levels, which are high, but very detailed)
    • Slight lack of FFB information (you can feel the car sliding around, but it's hard to feel the tyre grip)
    • And just overall, people expected FFB to feel at least on the same levels as DR 1.0 were (but mostly improved on that) - by now it's kinda obvious they aren't. Though I'm not saying DR 1.0 had perfect FFB, but it was quite good and informative.
    I guess I'll have to check out the game again after the FFB patch next week.
     
    • Agree Agree x 1
  6. kondor999

    kondor999

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    This is what I was trying to say in my earlier post. iRacing's FFB feels pretty good. There's no way a reasonable person can then say that the FFB in DR 2.0 (which is totally vague, with no sense of pulling or kickback for instance) is also pretty good. They can't both be right, because they're diametrically opposed interpretations of the exact same thing.

    Anyone who has actually driven off-road would immediately feel "at home" when driving on dirt in iRacing. But DR 2.0? I have no idea what's going on with my wheel, even though I grew up driving on gravel and dirt.
     
  7. fwyflyer

    fwyflyer

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    I must disagree. I ran a Class 2 1835 CC sandrail offroad for many years in all sorts of conditions. In that car, I could literally slide for miles as sideways as I wanted. If I threw the car too far out, I would simply countersteer and let up on the throttle momentarily to recover. That was a car that I never "spun out" because no matter how sideways it got, it was almost always under control. I have also been known to do a little SCCA here and there so I understand road physics as well...

    In any event, I did try IRacing offroad about a year ago and I was disappointed because I found the offroad iRacing tire models grip similarly to the onroad iRacing tire models meaning they grip right up to the edge and then there is so little remaining grip that recovery could be questionable at best. Note: I will admit that iRacing did a good job at allowing me to feel the texture in the track right up to the edge which it also does reasonably well on road. But, I want the texture to continue once I have gone too wide. Moreover, when IRacing allows for reliable post edge recovery (assuming no parts have broken), then and only then will it finally have accomplished the goal of what I consider realistic ffb.

    In the meantime, I find Dirt 2 considerably more realistic with an Accuforce Pro V2 (for steering) and the Next Level Motion Platform (for suspension) at least as far as sand, mud, dirt, snow and ice are concerned. I am thus one of those who awaits the updated ffb with some trepidation. I look forward to a bit of front suspension bumps being felt through the wheel but otherwise I think they pretty much nailed it on the first attempt.
     
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  8. Andrew_WOT

    Andrew_WOT

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    Hopefully they can translate that telemetry data that feeds these two into proper force feedback for other wheels.
     
  9. Greg Latty

    Greg Latty

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    no vr no buy... period!!








    err wait. I already bought it... day one.. Im such a sucker :roflmao:
     
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  10. Martin Fiala

    Martin Fiala
    Premium

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    DiRT Rally 2.0 v1.4.1 - the Force Feedback update - is going live at 11am UK time. Please log out of the game before the update drops, as our servers will go down for maintenance - we'll let you know when we're back online!
     
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  11. ShredatorFIN

    ShredatorFIN

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    e: slow
     
    Last edited: May 16, 2019
  12. racingheaven

    racingheaven

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    Since the last update my game keeps throwing me back to desktop. I don't like the fact that you pay hard cash for a special edition game, giving you access to some more goodies, but then all of a sudden not being able to play the game anymore... so Codemasters needs to solve this problem really quick or they will get one very disappointed client...
     
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  13. daniel1

    daniel1

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    Downloaded and installed. I am running it as we speak...There is certainly some life in the wheel now.(tm 500). Some fine tuning will of course be needed. Anyway back to it!
     
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  14. ShredatorFIN

    ShredatorFIN

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    Well, tested also and it's improvement, I would say.

    You can get the old FFB by putting Suspension slider to 0. Default is now 100.

    Should install DR1 again to do better comparisons, it's been a while

    Btw, here's a PDF by Codemasters, to explain the (new) settings: http://blog.codemasters.com/wp-cont...t-Device-System-for-DiRT-Rally-2-0-Master.pdf

    Didn't really feel I needed that, but maybe useful for someone
     
    Last edited: May 16, 2019
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  15. 69Harder

    69Harder
    Banned

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    Dude !
    You're just imagining !
    The FFB update is coming NEXT WEEK !
    :roflmao::roflmao::roflmao:
     
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  16. RoccoTTS

    RoccoTTS

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    Dude !
    The FFB was released today !
    :roflmao::roflmao::roflmao:
     
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  17. 69Harder

    69Harder
    Banned

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    Dude !
    What happened to the "next week" FFB ???
    You mean they rushed it ?

    You do know that the heading for this thread is
    DiRT 2.0 Update 1.4 Released - FFB Update Next Week
     
    Last edited: May 16, 2019
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  18. Fernando AS

    Fernando AS

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    DiRT Rally 2.0 - v1.4.1 - FFB Update
    16 DE MAI ÀS 7:01 - CHRISTINA.MCGRATH
    Force Feedback changes:

    The latest update to arrive to DiRT Rally 2.0 this morning - update 1.4.1 - is primarily focused upon updating the Force Feedback for steering wheels. After looking into comments about the feel from all parts of our community, we’ve changed the way the ‘Suspension’ setting works to try and exhibit the behaviours that you've been requesting. For this update the slider has been set at a default level of 100 for all devices, but this can be changed to suit your preferences.

    If you prefer the way things felt previously, then simply head to the Input section of the Options & Extras menu, select your device and then adjust the ‘Suspension’ slider in the Vibration & Feedback tab to 0.

    We want to give a huge thanks to the entire community for their feedback and patience while we've looked into implementing these changes - especially to those of you who've taken the time to come back to us with incredibly useful, nuanced feedback about your FFB experiences. It's worth mentioning that while this is the first big update to the FFB, it's definitely a work in progress and we plan to refine the feeling further. Please - let us know what you think.
     
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  19. Kurupt CDN

    Kurupt CDN
    DirtT Tuned Motorsports

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    Did 15 shakedowns with the updated ffb.....gonna need some more time to dial in my ffb settings.

    First impressions of the improved suspension, using default settings, the new vibration is a nice welcome to help eliminate the dull floatiness, tho I don't find much of a suspension difference other than the new rattle. I started at suspension 100 and after 3 runs I've dropped it to 50 as it gets pretty annoying and kills the little feedback the tires are giving, it really just feels like a canned effect that disappears the second you touch tarmac.

    Gonna play with the other settings and try to dial in the tires, as the feedback is just heavy like driving in the sand with aired down tires a bunch of rattling.

    An improvement none the less but it is gonna need some tweaking still to dial things in.
    As the above post says its a wip, hopefully, they will look into tweaking and improving the tire model in a future ffb update.
    It also would have been nice if Codemasters had of updated the descriptions for each setting in the ffb menu to go along with the ffb update.

    Off topic....I keep seeing in the release notes for each DLC credit drops, what is this?
    I own the deluxe version and received some credits when I first bought the game but have not received any credits with the new dlcs to date?


    Edit:
    Not sure if it's a bug or not, but I noticed if you set up an event and do all 10 shake downs the game won't allow you to repair your vehicle before starting the stage?

    WARNING! maybe just my system, but don't alt + tab out of the game. My wheel turned full lock at full force until I unplugged it.

    Current wheel WIP setting
    Thrustmaster TX Sparco Rally rim
    TMP:
    900 degrees 100% all settings
    Ingame:
    Self-aligning torque 95
    Wheel friction 50
    Tire friction 50
    Suspension 55
    Collision 100
    Soft lock 100
    Steering center force 100

    a decent starting point, my main issue is still lack of tire detail and way too springy during slides
     
    Last edited: May 16, 2019
  20. Andrew_WOT

    Andrew_WOT

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    Next week, pfft, why wait?
    [​IMG]
     
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