Andrew_WOT
2000RPM
Torque?The game doesn't have gain slider (how ridiculous is that?)
Torque?The game doesn't have gain slider (how ridiculous is that?)
Not gonna change servo drive settings just for one game. Especially when I'm very happy with the FFB.Torque?
Not sure what that means, sorry. Do you drive servo underamped for all games, why did you get 20+ Nm then?Not gonna change servo drive settings just for one game. Especially when I'm very happy with the FFB.
Heavily offtopic but I was talking about lowering amperage just because DR2 doesn't have gain slider. That doesn't make sense to me because I can live with that slightly non-linear feedback that max force limit does.Not sure what that means, sorry. Do you drive servo underamped for all games, why did you get 20+ Nm then?
Basically the tarmac rally tyres are like road legal semi-slicks.People do realise that tarmac rally tyres have tread right? and that the stages are generally open roads that are not rubbered in but are very green and dusty? Why do people keep comparing tarmac in DR2 with their favourite circuit racer (not that people even agree on those for realism) as if they expect the same levels of grip?
After this last update I have adjusted my TSXW Racer settings to the below...more than happy with the FFB...even get a little gravel vibrationAre there settings for various wheels that work well, or should it be OK at the defaults?
It kind of does, it's called Torque. You must have thought I meant MMos or Granity settings, no, it's first in game slider.Heavily offtopic but I was talking about lowering amperage just because DR2 doesn't have gain slider.
So SAT = Overall gain?It kind of does, it's called Torque. You must have thought I meant MMos or Granity settings, no, it's first in game slider.
It acts as a scale for others to a degree (methink), but yeah, some fine tuning with individual params after that is required.So SAT = Overall gain?
Self-aligning torque is not the equivalent of an overall gain or strength setting. Not even close.It kind of does, it's called Torque. You must have thought I meant MMos or Granity settings, no, it's first in game slider.
Just to correct the Gain/SAT-thingy:It acts as a scale for others to a degree (methink), but yeah, some fine tuning with individual params after that is required.
I have MMos gain and Granity amperage maxed out (20Nm Small Mige). My settings in game, they work for me, but if any DD owners have any recommendations, I am always eager to learn. Cheers.
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Thanks for this example. Within this thread there are wildly different in-game settings recommended by knowledgeable people. I wish I knew where to start. This is the same idiocy as PCars and PCars 2. There is only one proper balance between all these sliders that represents the best the game/sim can produce (physics modelling of whatever sophistication and quality level translated into FFB). All that is needed is for the devs to pick what is best and provide a strength adjustment (per car if they cannot be bothered to properly calibrate all cars relative to each other). Instead, we get the complete opposite--a bunch of ill-defined sliders and no overall strength setting.It acts as a scale for others to a degree (methink), but yeah, some fine tuning with individual params after that is required.
I have MMos gain and Granity amperage maxed out (20Nm Small Mige). My settings in game, they work for me, but if any DD owners have any recommendations, I am always eager to learn. Cheers.
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I think the term CM is using just misleading. It was the same case with DR as some reviewers were pointing out.Self-aligning torque is not the equivalent of an overall gain or strength setting. Not even close.
At least I can almost comfortably drive by dropping that param and friction (wheel friction) without touching anything else. Guess it just controls FFB Constant Force. SELF-ALIGNING TORQUE
This scales the torque created by the tyre and suspension geometry.
Isn't that very traditional DD setup? Slightly higher damping (DD's needs fair amount of damping) and limited max force are the only "strange things in it. Just enough overall filtering to keep the motor quiet. Those "effect filtering" sliders does not have any effect so not sure what you mean. Those are only active if the said effect is selected as a "User effect". Therefore the only slider that is active is the damper one and that's set to "Off" anyway.Thanks for posting that. Quite unorthodox settings but whatever works.
I thought DR only use Friction effect, not Inertia.
Why do you have Friction so high anyway, do you get lots of noise from Friction effect. I used to have like 10 in DR original to remove that sand in the wheel, but with DR2 found it's clean with just Overall Filter at 4, less filters, less latency, cleaner signal. But I am on 10K encoder, guess if you on something like 2.5K, it could be grainy. TBW is unlimited, btw.
One more, 1080 DOR, 540 is what virtual wheel aligns to and what most modern rally cars use anyway.