Cross sections UV mapping

Hi Guys,

I just wanted to see how everyone else has been doing there cross sections or joins for there track because I can't seem to think up a formula to do so quickly. below is an image for the issue I'm facing.

upload_2018-4-13_10-56-26.png
 
xh5k6XY.jpg

Cut diagonally halfway through the angle between the painted lines and both edges will meet up about right. So on perpendicular roads where they meet at 90, cut at 45. Don't worry too much about overall track texture matching up, most of that should be from the detail texture anyway. Just cut far enough in to handle the painted line.
 
Thank you for the help, later that day I managed to find my own approach to the problem by insetting the infield grass and having a little slither of topo along the edge of the whole track in which I put my track to grass blend texture. I've also found that putting the white track lines on as a separate object on top of the track works better and prevents seams from occurring at track joins and cross sections.
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 402 16.4%
  • < 2 years

    Votes: 274 11.2%
  • < 3 years

    Votes: 259 10.5%
  • < 4 years

    Votes: 190 7.7%
  • < 5 years

    Votes: 317 12.9%
  • < 10 years

    Votes: 272 11.1%
  • < 15 years

    Votes: 174 7.1%
  • < 20 years

    Votes: 137 5.6%
  • < 25 years

    Votes: 108 4.4%
  • Ok, I am a dinosaur

    Votes: 322 13.1%
Back
Top