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Cars Corvette C6 1.0

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Some1

500RPM
Original poster
Apr 5, 2009
848
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Some1 submitted a new resource:

Corvette C6 - Corvette C6

Announcing the Corvette C6 mod for Assetto Corsa!

I originally modeled the Corvette C6 for rFactor back in 2012. The rFactor mod contained the regular Coupe, Z06, Grand Sport, and the ZR-1.

I have finally found time to port the mod over to AC along with some improvements and fixes, altough it might not be up to the current AC standards at some places, since the requirements for rFactor were a little different.

This time, I will ditch the regular Coupe and only bring you the Z06 first,...
Read more about this resource...
 

A3DR

2000RPM
Premium
Dec 28, 2015
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Looks like you left the cockpit_lr model instead of the high res one... at least judging by the screenshots it looks like the high res model is more detailed than this:

__custom_showroom_1543351421.jpg


Your screen:

 

Some1

500RPM
Original poster
Apr 5, 2009
848
1,016
Looks like you left the cockpit_lr model instead of the high res one... at least judging by the screenshots it looks like the high res model is more detailed than this:

View attachment 279684

Your screen:

In the AC showroom? Since ContentManager, I don't even use that anymore, hehe. Perhaps the high quality cockpit is switched out too soon? If you go closer, does it switch to?
 

A3DR

2000RPM
Premium
Dec 28, 2015
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Yeah forgot to mention it only looks like that in the showroom, weird! while playing it shows the HR version, though the switching distance is a bit too close, yeah.
 

Ben O'Bro

Sevener
Premium
Aug 3, 2016
1,553
4,081
35
MY goodness it was you under that C6 mod! I spent a lot of time on it back on rfactor!! I always found something special about this mod, really superb looking and nice driving
Thanks so much for this :)
 

CobraCat

500RPM
Jun 7, 2016
862
510
I drove the C6 in rF2 more than any other car. I had no idea you worked on that! Great job!
 

CobraCat

500RPM
Jun 7, 2016
862
510
The C6 Z06 appears to be using Tyre Model 3, is that correct ?

The specs for the car, unless I'm mistaken appears to be incorrect.

In game it displays 270hp and 285nm (210 ft/lbs) torque, although online the car is showing 505hp and 470 ft/lbs torque. It certainly drives like it has the latter.
 
Last edited:

Some1

500RPM
Original poster
Apr 5, 2009
848
1,016
The C6 Z06 appears to be using Tyre Model 3, is that correct ?

The specs for the car, unless I'm mistaken appears to be incorrect.

In game it displays 270hp and 285nm (210 ft/lbs) torque, although online the car is showing 505hp and 470 ft/lbs torque. It certainly drives like it has the latter.
I'm not much of a physics guy, but perhaps the UI json is just wrong, I have to investigate.
 

CobraCat

500RPM
Jun 7, 2016
862
510
I'm not much of a physics guy, but perhaps the UI json is just wrong, I have to investigate.
I think that is all it is. The car drives like it has considerably more than 270hp. Although is it running TM 3 ?
 

aphidgod

2000RPM
Premium
Jun 27, 2015
2,259
3,408
It's just the UI file that's wrong... it's probably the one for the the base model, not the Z06.
 

Some1

500RPM
Original poster
Apr 5, 2009
848
1,016
I think that is all it is. The car drives like it has considerably more than 270hp. Although is it running TM 3 ?
Actually the physics is from 2015. I might need to get a hold of David to see if he wants to make any improvements...
 

CobraCat

500RPM
Jun 7, 2016
862
510
I'd make new tyres if I had a clue about how to go about it, hahah.
 
Last edited:
Jun 26, 2017
1
0
49
Very cool! But maybe you want to reconsider ditching the base c6? This is the version that I actually own and seek desperately for... ;)
 

Attachments

Mascot

Card-carrying mod whore
Jul 13, 2014
2,799
2,122
Really nice car - thanks!
I don't think I've ever seen an Assetto driver shift so close to his body though, his hand is nowhere near the gear stick. Is there not a more appropriate driver model or shifting animation to use? The gear stick looks like it's in a pretty 'normal' position so surely there's a better match? Maybe I'm over-simplifying things but it's currently a pretty big immersion breaker in VR, which is a shame. Is this something that could be looked at please for the next release?
 

Some1

500RPM
Original poster
Apr 5, 2009
848
1,016
Really nice car - thanks!
I don't think I've ever seen an Assetto driver shift so close to his body though, his hand is nowhere near the gear stick. Is there not a more appropriate driver model or shifting animation to use? The gear stick looks like it's in a pretty 'normal' position so surely there's a better match? Maybe I'm over-simplifying things but it's currently a pretty big immersion breaker in VR, which is a shame. Is this something that could be looked at please for the next release?
I think I just need to adjust the shift animation.
 

Mascot

Card-carrying mod whore
Jul 13, 2014
2,799
2,122
I think I just need to adjust the shift animation.
Great - thanks. I wasn't even aware that was possible. So many mods have drivers grasping at thin air I just assumed it was a case of finding the 'best fit'.
 

AccAkut

2000RPM
Premium
Mar 21, 2015
2,827
2,741
Great - thanks. I wasn't even aware that was possible. So many mods have drivers grasping at thin air I just assumed it was a case of finding the 'best fit'.
It is absolutely possible, but requires you to modify one of the available driver rigs. You can specify them just like the steering animation.