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Corvette C6 - Corvette C6
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Looks like you left the cockpit_lr model instead of the high res one... at least judging by the screenshots it looks like the high res model is more detailed than this:
In the AC showroom? Since ContentManager, I don't even use that anymore, hehe. Perhaps the high quality cockpit is switched out too soon? If you go closer, does it switch to?
Yeah forgot to mention it only looks like that in the showroom, weird! while playing it shows the HR version, though the switching distance is a bit too close, yeah.
MY goodness it was you under that C6 mod! I spent a lot of time on it back on rfactor!! I always found something special about this mod, really superb looking and nice driving
Thanks so much for this
I drove the C6 in rF2 more than any other car. I had no idea you worked on that! Great job!
The C6 Z06 appears to be using Tyre Model 3, is that correct ?
The specs for the car, unless I'm mistaken appears to be incorrect.
In game it displays 270hp and 285nm (210 ft/lbs) torque, although online the car is showing 505hp and 470 ft/lbs torque. It certainly drives like it has the latter.
I'm not much of a physics guy, but perhaps the UI json is just wrong, I have to investigate.
I think that is all it is. The car drives like it has considerably more than 270hp. Although is it running TM 3 ?
It's just the UI file that's wrong... it's probably the one for the the base model, not the Z06.
Actually the physics is from 2015. I might need to get a hold of David to see if he wants to make any improvements...
I'd make new tyres if I had a clue about how to go about it, hahah.
Very cool! But maybe you want to reconsider ditching the base c6? This is the version that I actually own and seek desperately for...
I will consider it once the rest is done
Really nice car - thanks!
I don't think I've ever seen an Assetto driver shift so close to his body though, his hand is nowhere near the gear stick. Is there not a more appropriate driver model or shifting animation to use? The gear stick looks like it's in a pretty 'normal' position so surely there's a better match? Maybe I'm over-simplifying things but it's currently a pretty big immersion breaker in VR, which is a shame. Is this something that could be looked at please for the next release?
I think I just need to adjust the shift animation.
In the screenshots, which tracks are those with the circuit lights on?
Great - thanks. I wasn't even aware that was possible. So many mods have drivers grasping at thin air I just assumed it was a case of finding the 'best fit'.
It is absolutely possible, but requires you to modify one of the available driver rigs. You can specify them just like the steering animation.