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Cars Corvette C6 1.0

Corvette C6

  1. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    Some1 submitted a new resource:

    Corvette C6 - Corvette C6

    Read more about this resource...
     
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  2. A3DR

    A3DR
    Premium

    Messages:
    1,622
    Ratings:
    +5,145
    Looks like you left the cockpit_lr model instead of the high res one... at least judging by the screenshots it looks like the high res model is more detailed than this:

    __custom_showroom_1543351421.jpg

    Your screen:

    [​IMG]
     
  3. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    In the AC showroom? Since ContentManager, I don't even use that anymore, hehe. Perhaps the high quality cockpit is switched out too soon? If you go closer, does it switch to?
     
  4. A3DR

    A3DR
    Premium

    Messages:
    1,622
    Ratings:
    +5,145
    Yeah forgot to mention it only looks like that in the showroom, weird! while playing it shows the HR version, though the switching distance is a bit too close, yeah.
     
  5. Ben O'Bro

    Ben O'Bro
    Premium

    Messages:
    957
    Ratings:
    +1,743
    MY goodness it was you under that C6 mod! I spent a lot of time on it back on rfactor!! I always found something special about this mod, really superb looking and nice driving
    Thanks so much for this :)
     
  6. CobraCat

    CobraCat

    Messages:
    700
    Ratings:
    +331
    I drove the C6 in rF2 more than any other car. I had no idea you worked on that! Great job!
     
  7. CobraCat

    CobraCat

    Messages:
    700
    Ratings:
    +331
    The C6 Z06 appears to be using Tyre Model 3, is that correct ?

    The specs for the car, unless I'm mistaken appears to be incorrect.

    In game it displays 270hp and 285nm (210 ft/lbs) torque, although online the car is showing 505hp and 470 ft/lbs torque. It certainly drives like it has the latter.
     
    Last edited: Nov 28, 2018
  8. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    I'm not much of a physics guy, but perhaps the UI json is just wrong, I have to investigate.
     
  9. CobraCat

    CobraCat

    Messages:
    700
    Ratings:
    +331
    I think that is all it is. The car drives like it has considerably more than 270hp. Although is it running TM 3 ?
     
  10. aphidgod

    aphidgod

    Messages:
    1,474
    Ratings:
    +1,586
    It's just the UI file that's wrong... it's probably the one for the the base model, not the Z06.
     
  11. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    Actually the physics is from 2015. I might need to get a hold of David to see if he wants to make any improvements...
     
  12. CobraCat

    CobraCat

    Messages:
    700
    Ratings:
    +331
    I'd make new tyres if I had a clue about how to go about it, hahah.
     
    Last edited: Nov 28, 2018
  13. Franz Josef Rapp

    Franz Josef Rapp

    Messages:
    1
    Ratings:
    +0
    Very cool! But maybe you want to reconsider ditching the base c6? This is the version that I actually own and seek desperately for... ;)
     

    Attached Files:

    • C6.jpg
      C6.jpg
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  14. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    I will consider it once the rest is done :)
     
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    • Love Love x 1
  15. Mascot

    Mascot
    Card-carrying mod whore

    Messages:
    2,062
    Ratings:
    +928
    Really nice car - thanks!
    I don't think I've ever seen an Assetto driver shift so close to his body though, his hand is nowhere near the gear stick. Is there not a more appropriate driver model or shifting animation to use? The gear stick looks like it's in a pretty 'normal' position so surely there's a better match? Maybe I'm over-simplifying things but it's currently a pretty big immersion breaker in VR, which is a shame. Is this something that could be looked at please for the next release?
     
  16. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    I think I just need to adjust the shift animation.
     
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  17. Rage9one

    Rage9one

    Messages:
    146
    Ratings:
    +11
    In the screenshots, which tracks are those with the circuit lights on?
     
  18. Some1

    Some1

    Messages:
    712
    Ratings:
    +602
    Spa.
     
  19. Mascot

    Mascot
    Card-carrying mod whore

    Messages:
    2,062
    Ratings:
    +928
    Great - thanks. I wasn't even aware that was possible. So many mods have drivers grasping at thin air I just assumed it was a case of finding the 'best fit'.
     
  20. AccAkut

    AccAkut
    Premium

    Messages:
    2,041
    Ratings:
    +1,762
    It is absolutely possible, but requires you to modify one of the available driver rigs. You can specify them just like the steering animation.
     
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