Is there a way to control the track polygons' length? As I recall the polygon length stretches and then creates new polygons as the threshold for a new polygon is reached.
Why am I asking? Because I'm working on an airport track that has 10'x10' or 12'x12' concrete squares. This is less of a problem for rF1, because you'd just make the texture fit exactly, but I plan on converting to rF2 and would like to have 1:1 polygons:squares for realroad.
Any thoughts?
Why am I asking? Because I'm working on an airport track that has 10'x10' or 12'x12' concrete squares. This is less of a problem for rF1, because you'd just make the texture fit exactly, but I plan on converting to rF2 and would like to have 1:1 polygons:squares for realroad.
Any thoughts?