Controller assists survey

pk500

25RPM
Original poster
Oct 3, 2012
26
20
55
What assists are everyone using on console? I'm using low for everything but anti-wheelie. Combined brakes and racing line on, manual gears.

This setup feels good, but I'm still equivocating.

Medium traction control seems to overcome the wonky rear wheel traction physics in this game. But it also causes the bike to lose feel and also gives me a sense that I'm using a bit of a cheat code. At times I'm patient enough to wrap my head around the odd rear wheel physics and ride with low traction control. Other times I just want to stay on the bike and not worry about losing the rear end for inexplicable reasons.

What's a fella to do? What assists are you running on Xbox or PS4 with a controller?
 
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Storris

10RPM
Aug 30, 2015
18
3
42
Assists? "Git gud".

I'm on PC with a PS4 controller. Having tested all of the assists, I can say for certain that you're much better off in sim mode. Assists make you slower and more likely to crash. TC causes more problems with the rear wheel than it fixes, especially when shifting down gears, while all wheelies can be prevented by moving your weight forward and/or accelerating less agressively (see bottom paragraph))

The rear end losing grip for no apparent reason is often the TC readjusting the bike to conditions after being in the air on a bump/jump. Not having any tactile feedback about grip levels is also a problem, although separate from the assists.

What does make a positive difference is the control sensitivity levels. Brake & Acceleration set to 0%, while steering set somewhere comfortable for you, mine is at 50%. Deadzones also at 0%. I'm currently at 18:02 for lap of the TT course.
 

s00zster

25RPM
Oct 1, 2016
41
15
PC version, PS3 controller. No assists except for combined braking, helmet cam, dynamic view set to "off". Controller settings all set to 0% except steering sensitivity to 5%.

I found with dynamic view on in any way, I felt almost pulled into the corners, which would sometimes result in the back kicking out as it was affecting my turning angle and braking. Been making much fewer mistakes since turning it off, I'd recommend people to give it a try.
 
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Stig Bidstrup

Jarek says " 900 degrees of rotation "
Premium
Sep 7, 2013
1,694
1,291
57
Pc version I use 2 assists ABS brakes and combined braking, the rest is off.
 

Peter Hooper

10000RPM
Dec 9, 2010
15,204
8,913
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Assists? "Git gud".

I'm on PC with a PS4 controller. Having tested all of the assists, I can say for certain that you're much better off in sim mode. Assists make you slower and more likely to crash. TC causes more problems with the rear wheel than it fixes, especially when shifting down gears, while all wheelies can be prevented by moving your weight forward and/or accelerating less agressively (see bottom paragraph))

The rear end losing grip for no apparent reason is often the TC readjusting the bike to conditions after being in the air on a bump/jump. Not having any tactile feedback about grip levels is also a problem, although separate from the assists.

What does make a positive difference is the control sensitivity levels. Brake & Acceleration set to 0%, while steering set somewhere comfortable for you, mine is at 50%. Deadzones also at 0%. I'm currently at 18:02 for lap of the TT course.
Unfortunately for us console users there are no adjustments that we can make to the controller so we are stuck with it as is. That's something that I am sure would make a big difference for a pad newbie like me as I find it way too sensitive and I think is the main reason that I tend to overdo things when turning. I am slowly adjusting to it but like I say I am new to using a pad (only play racing games with a wheel) so it's a tough adjustment.
 

Peter Hooper

10000RPM
Dec 9, 2010
15,204
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Like the op I am on low assists for all except anti-wheelie which when switched to low I really struggled with. Another week and I'll drop that too.

Combined brakes, auto gears and racing line on at the moment. Next to be dropped will be manual gears but with my limited pad skills I know that is going to be a big step up.
 

Andy_J

I hate VR. ( ͡° ͜ʖ ͡°)
Oct 2, 2010
7,800
3,642
Like the op I am on low assists for all except anti-wheelie which when switched to low I really struggled with. Another week and I'll drop that too.

Combined brakes, auto gears and racing line on at the moment. Next to be dropped will be manual gears but with my limited pad skills I know that is going to be a big step up.
Low wheelie and auto gears does not work well. The game changes down too much making you have more wheelies. Better on manual and keep higher gears hooked. :thumbsup:
I now only use:
cockpit view only
No guides, no race lines
No corner markers etc
low ABS
medium Traction Control
anti wheelie off (just love the way the bikes come up over small bumps,rises in the road.)
anti stoppie off
Manual gears (auto gears is just not working right in this game if you have anti wheelie off or low)
 
Last edited:

DucFreak

100RPM
Aug 23, 2012
170
241
45
FWIW, I only like to ride the Supersports (love each for different reasons), currently with the following assistances:
  • ABS ---------------------- 'Low'
  • Traction-Control ---- 'Off'.
  • Anti-wheelie ---------- 'Medium' (if on a CBR600RR I tend to set it at 'Low')
  • Anti-stoppie ---------- 'Low'
  • Race line --------------- 'Off'
  • Brake method ------- 'Split' (hardly use the rear though, which serves also as clutch)
  • Transmission -------- 'Manual'
 
Last edited:
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ChickenBoy18

75RPM
Dec 20, 2010
79
55
These are the assists I’m currently using:
  • ABS ---------------------- 'Off'
  • Traction-Control ---- 'Off'.
  • Anti-wheelie ---------- 'Low'
  • Anti-stoppie ---------- 'Low'
  • Race line --------------- 'Off'
  • Brake method ------- 'Combined'
  • Transmission -------- 'Manual'
 

Damage Inc

1000RPM
Nov 22, 2013
1,334
868
49
Yup I'm "onboard" view now (I don't think it should be called helmet as it's a camera on the tank!), done 2 one lap TT races v medium Ai and exhilerating just does not do it justice!! Slowly building up.
 
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ChickenBoy18

75RPM
Dec 20, 2010
79
55
What view are you guys using?
Have previously been using close chase (as I mentioned elsewhere on the forum) but have switched to helmet in the last week or so.

Now, I’m sure plenty of people will disagree, but I honestly think helmet is easier than chase view. I feel a lot more confident on the throttle as I don’t see the rear getting loose, and I run a lot closer to the apexes of corners as it’s easier to judge the distances to objects and spot your peel in point. Am I on my own on this, or does anybody else agree?

Perhaps chase is easier to learn the course, but once you know whether you’re going left or right and roughly what gear you need to be in for each corner, I’d say helmet makes things easier to hone your speed, particularly through sections like Glen Helen and the Mountain.
 
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Andy_J

I hate VR. ( ͡° ͜ʖ ͡°)
Oct 2, 2010
7,800
3,642
Have previously been using close chase (as I mentioned elsewhere on the forum) but have switched to helmet in the last week or so.
Nice one. Helmet view is so much better. I have tried going to 3rd person but it feels so wrong and so slow and too easy. :thumbsup:
 

Damage Inc

1000RPM
Nov 22, 2013
1,334
868
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Have previously been using close chase (as I mentioned elsewhere on the forum) but have switched to helmet in the last week or so.

Now, I’m sure plenty of people will disagree, but I honestly think helmet is easier than chase view. I feel a lot more confident on the throttle as I don’t see the rear getting loose, and I run a lot closer to the apexes of corners as it’s easier to judge the distances to objects and spot your peel in point. Am I on my own on this, or does anybody else agree?

Perhaps chase is easier to learn the course, but once you know whether you’re going left or right and roughly what gear you need to be in for each corner, I’d say helmet makes things easier to hone your speed, particularly through sections like Glen Helen and the Mountain.
I'm opposite, onboard cam so much harder. Also 3rd person allows you to see the bike and how it's reacting to road surface etc. But onboard is so much more immersive (obvioulsy!) Now I want to see a proper helmet cam like MS games do. Skimming the walls like at Macau will be awesome!
 

ChickenBoy18

75RPM
Dec 20, 2010
79
55
I'm opposite, onboard cam so much harder. Also 3rd person allows you to see the bike and how it's reacting to road surface etc. But onboard is so much more immersive (obvioulsy!) Now I want to see a proper helmet cam like MS games do. Skimming the walls like at Macau will be awesome!
When I see the bike reacting in third person I seem to overcorrect and lose more speed as a result. Whereas in helmet I just power through.
 

Damage Inc

1000RPM
Nov 22, 2013
1,334
868
49
When I see the bike reacting in third person I seem to overcorrect and lose more speed as a result. Whereas in helmet I just power through.
Once again weird I tend to overcorrect onboard, horses for courses isn't it?!! On a typical Ride 2 track I'm anywhere from 3-5 seconds a lap slower. So far 1 minute or so slower in TTIOM. But it's the best view no doubt.
 

svenvangent

25RPM
Jul 13, 2013
40
6
  • ABS ---------------------- Off
  • Traction-Control ---- Off'
  • Anti-wheelie ---------- Off
  • Anti-stoppie ---------- Off
  • Race line --------------- Off'
  • Brake method ------- Combined
  • Transmission -------- Manual
  • View ----------------- onboard cam best way to drive the bike .