Constant radius corners and sloping ground?

Does anyone know how real track builders create constant radius corners when the ground is not flat? Usually a track is designed in top view (not just BTB, but CAD and other methods too). However if you take a circle and project it down onto a slope (imagine a perfect shadow), the resulting line will no longer be a perfect curve from the driver's point of view.

In top view this corner is perfectly circular:
crcornertop_zpseffb7b67.jpg


But when projected onto a steep slope like this (imagine just moving a node downwards):
crcornerfront_zps5be415ce.jpg


I think the driver's experience would be that the corner's radius changes:
crcornerangle_zps1549a398.jpg


So, should a track's top view be changed to take this effect into account?
 
Laguna Seca (er, Mazda Raceway Laguna Seca) and Mosport (er, Canadian Tire Motorsport Park) both have published plans and they show the constant radius turns from a top view despite elevation changes.
 

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