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Tracks Cleveland (CART 1998) 2.1

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Apr 29, 2008
3,309
6,266
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Troy Barman

500RPM
Oct 30, 2010
835
469
Only problem ive found is the AI dont actually turn into their pit stall, they just stop in the middle of pit road.
 

Fabio Rodrigues

Reiza Studios Community Manager
Mar 13, 2011
670
421
Thanks for another good track, Patrick :) One question, though... is the runway supposed to be this bright?



I'm using Reiza's sweetfx thing, not sure if that's a factor or not.
 

Troy Barman

500RPM
Oct 30, 2010
835
469
Ive been fiddling with AI lately to hopefully fix and make many track better, only thing i fixed with this track is made the AI straightline the final chicane way better, they take a really wide line for some reason.
 

morsify

1000RPM
Premium
Jun 26, 2009
1,955
770
This is the point I really dont master. AI. :(.
Shame on me. Perhaps someone can help me (Keith?)
Yes, I'll definitely take a look. I did the same as Troy and fixed the chicane part, but it may need a new pit path & slots creating to get them parking properly.
 

Fat Rich

75RPM
Mar 13, 2014
82
61
A tiny detail: "Length" is spelt wrong on all the CART tracks on the loading screen ;)

Absolutely fantastic to have this track in the game, many thanks :thumbsup: I remember getting lost around here in IndyCar Racing 2 back in the day!

First impression is that the AI may be a little slower around here compared with your other tracks, early days though and I may be wrong.

Thanks again for all you hard work getting this mod and it's tracks across, it's brilliant!
 
Apr 29, 2008
3,309
6,266
44
Thanks :)

Denis did the loading screen. I think he took the lenght on Wiki or something like this.
Do you talk about the lenght in the AIW?
 

yusupov

500RPM
Mar 25, 2014
961
150
35
Thanks for another good track, Patrick :) One question, though... is the runway supposed to be this bright?



I'm using Reiza's sweetfx thing, not sure if that's a factor or not.
how do you get that mirror to show up?? been wondering if SCE has that for months now lol
 

Thug-Life

500RPM
Feb 7, 2014
876
239
how do you get that mirror to show up?? been wondering if SCE has that for months now lol
If I remember (becouse I'm not using) you have to edit on UserData/Your Nick.plr these line Virtual Rearview In Cockpit="0", change to 1. Then you can activate pressing the key "3". ;)
 
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Reactions: yusupov

Fat Rich

75RPM
Mar 13, 2014
82
61
Thanks :)

Denis did the loading screen. I think he took the lenght on Wiki or something like this.
Do you talk about the lenght in the AIW?
The values for the track length are accurate as far as I know, just that the word should be spelt "Length" and not "Lenght". Just a small detail though, not important :) :geek:
 

gamer19

2000RPM
Aug 28, 2012
2,435
858
Thanks for this one Patrick! I just hope it's not that version of (rFactor) Cleveleand that had some big FPS isuess. I, although have decent pc, had to delete regular version and use FPS (friendly) version, cause the regular was give me big stuttering.
Cleveland track is great for racing and... have a cuch a nice layout which you must love. After you spend 184 laps on it. :)
I did not see any fps issue during my tests , at 5760x1200
That's good to hear.
Now, by looking inside of the files I saw that this is the 1995 version and the one that has some big FPS isuess was 2006. They even made one, "light", fps friendly version.
I was driving on this track in GSCE, thanks to rFactor to GSCE converter tool and the one I liked better was actually 2006 version (but the "light" one, of course:)) but I'll try yours and decide which one is better.
I just hope you didn't add too many grass, cause, based from my experience, that cause some stuttering. On my machine at least. :)
Btw... here's
both of the originals:
1995
https://www.rfactorcentral.com/detail.cfm?ID=Cleveland%201995

2006 https://www.rfactorcentral.com/detail.cfm?ID=Cleveland%202006
 

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