Clean Satsuma

Textures Clean Satsuma 3.2

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Before and after. Before screenshots made when ususing only Nvidia Profile Inspector, on After there's NPI and "out of box" Reshade's MXAO. Btw, as it's not ENB it has some imprefections as you can see in fifth comparison

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I think I broke the game with this DisplayDepth View attachment 378818
Actually, DisplayDepth is needed for debugging. Try to use qUIT MXAO, you can download it by the link below or choose it when Reshade offer you to download shader pack. Sorry, I didn't mention it earlier
 
Hi I loved the textures you made, I installed as you said and everything worked, but I have a little problem, because when I send the mechanic to paint my car the result of the painting is terrible, paint only a few pieces of the car leaving it terrible
 
Hi I loved the textures you made, I installed as you said and everything worked, but I have a little problem, because when I send the mechanic to paint my car the result of the painting is terrible, paint only a few pieces of the car leaving it terrible

Hello, great you liked the mod!
I'd like to see a screenshot of a trouble you've encountered
 
im suggesting making the shock absorber shiny if you can (just like the regular paintjob car shine), unlike those rough surface metal, just like today the Shock Absorber looks shiny or maybe decades ago..
Although i have used this for a year but it really Fantastic! :thumbsup:
 
im suggesting making the shock absorber shiny if you can (just like the regular paintjob car shine), unlike those rough surface metal, just like today the Shock Absorber looks shiny or maybe decades ago..
Although i have used this for a year but it really Fantastic! :thumbsup:

That's a good idea, but in this case i need not to redraw texture map, but to assign different texture to model of shock absorbers.
Sadly, I'm not into modding MSC for now, so I'm not planing going further than redrawing anything.
Also, thank you for your feedback ;)
 

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