Circuit 24H Lemans 2017

Tracks Circuit 24H Lemans 2017 Performance Updated

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Joined
Jun 28, 2013
Messages
37
Awesome work Tiago! Very nice conversion!
As improvements, I would suggest adding 3D grass alongside the track (very nice speed effect), work on the color of some objects (too strong and saturated) and improve the trees. Looking forward to future versions!
Thanks!
 

Tiago Lima

100RPM
Joined
Jan 12, 2011
Messages
187
Awesome work Tiago! Very nice conversion!
As improvements, I would suggest adding 3D grass alongside the track (very nice speed effect), work on the color of some objects (too strong and saturated) and improve the trees. Looking forward to future versions!
Thanks!
I will take that into consideration thanks ;) (y)
 
Joined
Feb 23, 2013
Messages
59
First of all on the pictures the track looks very nice :) Just one problem since I've installed the track AC crashes in loading screen :/ When I deinstall the track everything works :/
 

Tiago Lima

100RPM
Joined
Jan 12, 2011
Messages
187
First of all on the pictures the track looks very nice :) Just one problem since I've installed the track AC crashes in loading screen :/ When I deinstall the track everything works :/
Really strange :S , i had a lot o friends downloading it at it worked for them :S really strange
 

aspec7878

50RPM
Joined
Oct 7, 2009
Messages
68
I advise you to put these settings for materials. so there was much much glare

"ksAmbient": {
"valueA": 0.4
},
"ksDiffuse": {
"valueA": 0.4
},
"ksEmissive": {
"valueA": 0
},
"ksSpecular": {
"valueA": 0.1

},
"ksSpecularEXP": {
"valueA": 10
 

Tiago Lima

100RPM
Joined
Jan 12, 2011
Messages
187
I advise you to put these settings for materials. so there was much much glare

"ksAmbient": {
"valueA": 0.4
},
"ksDiffuse": {
"valueA": 0.4
},
"ksEmissive": {
"valueA": 0
},
"ksSpecular": {
"valueA": 0.1

},
"ksSpecularEXP": {
"valueA": 10
In the next version i will do that ;) thanks (y)
 

Chris

9000RPM
Premium
Joined
Apr 1, 2011
Messages
9,731
Ola Tiago, se voce quiser ajuda com as texturas posso te ajudar com as arvores e textura de solo etc

abs

This is an English only forum. From now on, please post in English.
If you need to post in another language, please do so via the Private Message system.
 
Last edited by a moderator:

Chris

9000RPM
Premium
Joined
Apr 1, 2011
Messages
9,731
Tremendous work Tiago!
It still needs a bit of work here and there, but it's a terrific job for a first conversion.

Can't wait until we can race endurance races here :)

Thank you for your hard work!
 

Tiago Lima

100RPM
Joined
Jan 12, 2011
Messages
187
Tremendous work Tiago!
It still needs a bit of work here and there, but it's a terrific job for a first conversion.

Can't wait until we can race endurance races here :)

Thank you for your hard work!
It was my first conversion and my firt experience with 3ds and suchs software :)
 

Aaron Wilson

50RPM
Joined
Feb 11, 2011
Messages
59
Made a quick AI fastlane there is issues sometimes on Indianapolis straight, where they might drive on grass maybe the object is 1ROAD in section? But awesome track conversion, lots of potential.
Tyre barriers need some work and outside cockpit view is way to bright, but well done.

http://speedy.sh/UMu4K/Fastlane.rar
 

Tiago Lima

100RPM
Joined
Jan 12, 2011
Messages
187
Made a quick AI fastlane there is issues sometimes on Indianapolis straight, where they might drive on grass maybe the object is 1ROAD in section? But awesome track conversion, lots of potential.
Tyre barriers need some work and outside cockpit view is way to bright, but well done.

http://speedy.sh/UMu4K/Fastlane.rar
the brigness will hopefully be fixed , about the ai maybe is the track mesh , the name of the road surface for me is 1ASPHALT
 

kpfischer

1RPM
Joined
Jun 16, 2014
Messages
1
Very good, though!
Is the car off the track, you fall deeper and deeper.
This makes no real fun.
 
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