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Changelog for update 15/11/2016

Discussion in 'RaceRoom Racing Experience' started by Kenny Paton, Nov 15, 2016.

  1. Kenny Paton

    Kenny Paton
    Staff Premium

    Added new content for upcoming releases and competitions.

    Unified Experiences and moved some of the experience specific settings to R3E.

    Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.

    Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.

    Added support for SimXperience Accuforce steering wheel.

    Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.

    When under a slow-down penalty, collisions with the car are disabled.

    When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.

    Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.

    Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.

    Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.

    Re-enabled hud during garage phase while waiting on the grid.

    Changed position bar so it doesn’t display information during garage phase.

    Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.

    Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.

    Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.

    Fixed rear lights flashing when pressing the headlights button

    Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.

    Changed “off” steerForceVibe period to be 2000000.

    Increased maximum execution time for all communications from 30 seconds to a minute or higher.

    Disabled FFB when reaching the spring based lock if it's active.

    Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.

    Fixed game crashing while navigating in the portal while in a competition session.

    Fixed an issue with damage when downshifting without clutch.

    Disabled foreground window lock when playing fullscreen.

    Disabled game minimizing when losing focus.

    Fixed game crashing/freezing when pressing pit request button while no audio device is connected.

    Changed throttle pedal zero magnitude and vibe slope default values to 0.


    Added 2 race format and reversed grids.

    The netcode is now IPv6 compatible.

    Removed some unused functions from netcode that were somehow triggering crashes for some players.

    Potentially fixed an issue where cars not within Peer to Peer range would become invisible.

    We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).

    Added so the associated server list clears names that have been inactive for 30 days.

    Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.

    Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.

    Fixed issue with opponent cars briefly disappearing during starting light phase.

    Sounds, Cameras, Physics, AI:

    Significant AI logic improvements.

    Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.

    It is now impossible to disable autoclutch aid on sequential gearbox’d cars.

    DRS effects on the aerodynamics of the car have been reworked

    DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.

    Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.

    Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.

    BMW 635 : Interior cockpit texture update

    BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.

    DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.

    DTM 1992 : Removed Traction Control ranges

    Ford Mustang GTO : Coast revs sounds adjustments in cockpit.

    Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)

    Silhouette class cars now have new action cameras

    WTCC 2015 : AI optimizations for new code

    Hockenheim : AI optimizations for new code

    Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)

    Laguna Seca : New sets of TV cameras

    Lausitzring : New sets of TV cameras

    Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)

    Monza : New sets of TV cameras

    Moscow : AI Optimizations for new code on the FIM layout

    Norisring : New sets of TV cameras, AI optimizations for new code

    Paul Ricard : AI optimizations for new code, tweaks to cut corridors

    Portimao : New sets of TV cameras, AI optimizations for new code

    Slovakiaring : Sector gates are now matching the real track

    Sonoma Raceway : AI Optimizations for new code

    Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts

    Zandvoort : AI optimizations for new code


    LOD system improvements on many cars

    Adjustment of distances for the fog effects for smoother transitions on zoomed cameras

    DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes

    Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.

    BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged

    Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16

    Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries

    Volvo 240T : Interior textures update

    Hockenheim : Updates of the 3D curbs, various bug fixes

    Hungaroring : Updates of the 3D curbs, various bug fixes

    Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.

    Macau : Resurfaced the track to be less bumpy, various bug fixes

    Monza : Visual tweaks

    Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.

    Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.

    Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.

    Portal & Backend

    Revamped Portal Store with new theme and new structure.

    Fixed some issues with certain special characters causing issues in initial username on new accounts.

    Implemented Essential Packs and Car Class Packs.
    • Like Like x 1
  2. Kenny Paton

    Kenny Paton
    Staff Premium

    Hope this is in MP as well
    • Like Like x 2
  3. Vangelis Parginos

    Vangelis Parginos
    Greek SimRacing Community Premium

    That would be great :thumbsup:

    I dont see the new cars at the changelog.... The Audi VLN, the KTM and the Merc DTM 2016 :O_o:

    Edit: The 2016 DTM's and the TT 2016 cup are ready for purchase.
    • Like Like x 1
  4. Kenny Paton

    Kenny Paton
    Staff Premium

    The Audi and DTMs are there in store. Not going to attempt to get them now as it's getting overloaded, will wait till tomorrow morning and just take AMS beta update for a quick spin around Imola tonight.:)
    • Like Like x 1
  5. Vangelis Parginos

    Vangelis Parginos
    Greek SimRacing Community Premium

    The Audi VLN and the KTM are not gonna released today but in the very near future...
    • Like Like x 1
  6. PaulH


    Can someone tell me what potato server they use for their shop! :confused:
    134 people ingame at this minute, click shop & you get an error, baffles me :O_o:
    Glad to see the update though :roflmao:
    • Haha Haha x 1