I will always love anywaysFor the 1st release there will be no drift version, its too much work for few who drift. Maybe later, but I won`t promise anything.
Here is some detailed image from the grandstand:
No, 3ds Max.Are you using Race Track Builder program?
Thanks I needed a good laugh today!Are you using Race Track Builder program?
Indeed. I seroisly doubt it's capable of all what you can with 3ds max or Blender.Thanks I needed a good laugh today!
What do you mean? Racing line yes, but do you mean the whole track? This doesn`t make sense.Looks good! Although you should also apply that technique to the road line as well. Rubber it up!
Well... tracks in games don't look great to me if there's no indication that they've been used. Just plain asphalt looks unfinished, lacking details and references. IRL during a race weekend with several series running you wouldn't expect the track to look pristine either. And there's a maximum amount of skidmarks if I'm not mistaken (and should you check the replay during a session they're gone).Many will likely not agree with me on this but as time goes on I care less and less about pre-baked skid marks. When I run races online with the league I notice real skid marks get made and look much more natural overall (once you fix the blue skid mark texture kunos uses for some odd reason). In fact it looks worse when they are baked in as they rarely match. In any case don't expect too many skid marks on my tracks going forward.