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Tracks Chang International circuit [WIP]

Discussion in 'Assetto Corsa Modding Discussions' started by Mitja Bonca, Nov 4, 2017.

  1. Fat-Alfie

    Fat-Alfie
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    I've been given CAD data by Tilke's company and apparently it was accurate to within 3mm (at least for the track surface)
     
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  2. Andreas Knöpke

    Andreas Knöpke
    Let's drive side by side! Premium

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    :confused:
     
  3. formulaHEINE

    formulaHEINE

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    Which data source did you took to create your track surface?
    I assume the comparison is about a certain track in Germany near the Teutoburg Forest with no swampy or sandy soil. ;)

    #GermanEngineering
     
  4. Fat-Alfie

    Fat-Alfie
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    I was sent two .CSV files, one for each track edge, and a set of plans. All the cambers came from the vectors around the edges and I just had to recreate the track surface to match.

    And you are correct about the track ;) (which I have used about 10 times since I completed it :unsure:)
     
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  5. Mitja Bonca

    Mitja Bonca
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    Tilke gave you cad data? Which one, for which track? Because I have contacted them too (Tilke's company), and got nothing.
     
  6. Fat-Alfie

    Fat-Alfie
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    Bilster Berg in Germany. The project was eventually commissioned by one of the share holders of the track, so maybe that made the difference.
     
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  7. Mitja Bonca

    Mitja Bonca
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    Updating, so you can see the progress:
    Setting points where the fence would be (actually the track`s boundary, the one selected in inside of the track).
    [​IMG]

    In green, the boundaries located in exact positions (maybe here and there still needs some adjustments) - you really wouldn`t believe how much is everything out of level, even if is doesn`t seem so. Orange are gravel traps, in position vertically, horizontally not yet.
    [​IMG]

    [​IMG]
     
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  8. Mitja Bonca

    Mitja Bonca
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    Two more days of hard work, and gravel traps are in place, horizontally and vertically:

    [​IMG]

    [​IMG]
     
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  9. Mitja Bonca

    Mitja Bonca
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    From Monday on, I was working on access roads (in violet color) around the circuit. I have to admit, there was far more work with that, than with road it self. I still have to connect them with the run-off areas on places where are wider (you can see on image bellow) which are still missing too. Just a bit of a progress.

    [​IMG]
     
    Last edited: Nov 19, 2017
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  10. Mitja Bonca

    Mitja Bonca
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    Hard work is paying off... "Interior" of the circuit almost done, what concerns meshes on the ground.
    Blue colors are tarmac (road and run-off areas), orange are sand traps, green is grass, while purple are access roads (still missing connection on them to the run-off areas, come soon). Slowly track is getting some right shapes. And even all the elevations are set correctly, that was afraid the most (when doing two or more separate things, and on the end you come with them together and there is some unwanted difference in hight, but fortunately I got it all right, thx to my precise and slow progress on the beginning of the designing).
    What do you think?

    [​IMG]

    edit, ps: comparison to the real world:
    [​IMG]
     
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  11. Thiago Moya

    Thiago Moya

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    I think you are a crazy guy with alot of skills for doing tracks. :D:D:D
     
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  12. Sergio Loro

    Sergio Loro
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    great work so far!! fantastic
     
  13. Mitja Bonca

    Mitja Bonca
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    Inner part of the circuit is basically complete what concerns meshes on the ground level. Some minor modifications on some of the meshes (tarmac run-off areas and curbs) need a bit of fixes, but that`s about it. Still no textures, I will work on them now to make all this work and ready to some testing.

    [​IMG]
     
    Last edited: Nov 25, 2017
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  14. Ryno917

    Ryno917

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    Looks like she's shaping up fairly quickly :) Looking forward to seeing more!
     
  15. Mitja Bonca

    Mitja Bonca
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    1st curb is in place :)
    It was quite a battle for a couple of days to get all the correct measures and designing some default curbs (two different kinds and left, right).
    Slowly now I will put all on their spots. This is I think the hardest part of all. Then come texture for all ground objects.

    [​IMG]
    [​IMG]
     
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  16. Mitja Bonca

    Mitja Bonca
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    Ok, working hard to get curbs, carpets and concrete surfacers done. I knew it will be the hardest job, but didn`t think that hard, at least because you have to modify all the surrounding surfaces to suit in between. But it`s all paying off now, I am 2/3 done, only the last section needs curbs and stuff around it.
    Textures are only temporary, so I can differ from all of them.

    Here is some of the progress:
    Full circuit top view (in 3ds max):
    [​IMG]

    1st turn view:
    [​IMG]

    3rd turn view (uvw mapping missing for runoff, no worries):
    [​IMG]

    4th and 5th turn view:
    [​IMG]

    Is it any good?
     
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  17. Leonardo Ratafiá

    Leonardo Ratafiá
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    it's Tilke good! :)
     
  18. Mitja Bonca

    Mitja Bonca
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    Curb, carpet, and concrete surfaces are finally done :) huuuu, what a relief. Hardest part is over, now it`s time for small details.
    It must be better than Laguna Seca ;)

    [​IMG]
    [​IMG]
     
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  19. Paul Jeffrey

    Paul Jeffrey
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    Looking good mate, excited to see the end result :)
     
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  20. Mitja Bonca

    Mitja Bonca
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    Check my 1st video of the track:
     
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