Thanks for the response, Patrick. Yeah, as i said, the way it handles may be due to the specifics of the car, which i'm not familiar with and how this data works in SCE physics environment. Also, according to the footage Gringo posted, i turn very similar amounts in game, so steering ratio is very accurately simulated , it seems. As seen in the below footage, the car also behaves very similarly to what i experience in game, how you can drift and catch a slide and so on...so physics seems to be very accurately replicated as well. It's just the handling it is a bit too light for my liking, but i guess that's just how the numbers translate into SCE. And also the car feels quite different than any other vehicle in the game.