Cars pit for fuel before necessary...(?)..


Apr 9, 2009
I've been building this track.... It's 30 miles through the Santa Monica Mountains in Southern California.

The AIW file has been modified with the FuelUsage numbers generated with the Kodi etc.... Everything is working great, except WHEN the cars pit for fuel.

Because the track is so long, an F1 car should be able to do a maximum of 3 laps before fueling.

However.... the AI driven cars always pit after only 2 laps (with the tank still ~1/3 full.... i.e. 1.3 laps remaining). Even when I max out the fuel, the car still pits for fuel with 40 miles worth still remaining in the fuel cell (which is 1 and 1/3rd lap on this track).

This is somewhat of a drag when I am racing AI driven cars, because they end up having to stop every two laps, whereas the car I am driving ... I only have to pit every 3 laps.

The only way I have been able to get them to run the full tank of fuel (that is.... not stop after 2 laps) is on the last stint of a 9 lap race when rFactor's maximum quantity of pitstops (3) have been exhausted [2 laps from start + 2 laps after first stop + 2 laps after 2nd stop + 3laps after final pit stop untill checkered flag = 9 laps].

I am curious if there is something editable in some file which dictates on which lap AI driven cars stop for fuel. Is it somewhere in the car mod? It seems as though this is somehow coded so they always pull into the pit when the fuel gauge reads 1 lap remaining).

thanks in advance...

Ryan Callan

Sep 30, 2008
I think (I could be wrong) you need to attach a setup file (svm) in the tracks directory. Then the AI will use thet setup (includes fuel) for the track.