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Car body shadow over lapping bottom of tire/rim

Discussion in 'rFactor 2' started by CobraCat, Jul 2, 2017.

  1. CobraCat

    CobraCat

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    Is there a fix for this ? 20170701141516_1.jpg
     
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  2. Marcel Offermans

    Marcel Offermans

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    Yes. Try our latest cars in DX11. The fixes were partially engine related, partially artwork related.
     
  3. Gijs van Elderen

    Gijs van Elderen
    Premium

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    It's not DX11 releated:

    It's the shadow caster for the tire. It's up that high to avoid conflicts with the car body shadow caster (for DX9), because the car has longer suspension travel. Conflict issue seems to be fixed in DX1. So it doesn't need to be that high no more.

    Car need some other graphic fixes anyway.
    - Lensflare shader: no needed anymore
    - car paints are to bright (glow)
    - headlights are to strong for roadcars. (Glow at night)