- Joined
- Jan 30, 2015
- Messages
- 695
In AC many functions can't be mapped but must be adjusted with the sidebar-apps like seat adjustment, FFB, pitstop-strategy etc. In Raceroom for example there are 6 buttons (iirc) needed for the pitstops, the usual 6 for the seat-position and FOV, 2 for FFB etc. and ACC wants even more stuff mapped.Completely pointless.
For older cars there aren't any in-car adjustments to even warrant a box.
For new cars, most of the settings in sims boil down to "set it and forget it." Have never felt the need during an AC SRS race to monkey around with TC or ABS settings. G29 often has more than enough buttons even for intricate stuff like KERS, DRS, or hybrid management. Half of our sims don't even have rain or night time racing so why TF do I need to map extra buttons for wipers or lights?
The like, extremely few instances I've needed to reach across for my keyboard, it doesn't trigger my OCD or whatever because "it doesn't look aesthetically pleasing enough."
It's just an old guy flex. "Check out my sim rig that Barb only lets me play an hour a night on, isn't it great?"
And you can't even switch the wheel if you would want. If using more than one wheel (the usual sizes have all their pros and cons) and you need to remap buttons for that, it comes in handy if essential stuff is mapped to a button box. My one is small, but always mapped to ignition/starter, brake-balance, ARB front/rear, ABS, TC, headlights/wipers, seat and FOV-adjustment, restart, camera and that sums up to 22 buttons already. The still missing boost, turbo, DRS, look left/right/back, pitstop-limiter, menu-navigation, HUD, Motec and other game-specific stuff are mapped to the wheel. I've tried JoyToKey to avoid remapping stuff, but doesn't seem to work with the Madness Engine...