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Featured Build 1.01 of TT Isle of Man: The Game Released

Discussion in 'TT Isle of Man - The Game' started by Paul Jeffrey, Apr 5, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    TT Isle of Man Update.png
    Kylotonn Racing Games new TT Isle of Man: The Game title has received the update treatment on PC and PS4, with Xbox One set to follow next week...

    A pretty useful update by anyone's standards, the new PC and PS4 build releases have some nice changes aimed at improving the gameplay experience for riders who are looking for a more realistic output from this new bike racing title. Highlights of the April 5th patch include improved rider animations, increased AI speed and some useful crash fixes in career mode, to name but a few.

    Sadly Xbox One players will have to wait a little longer for a new update (doesn't it always seem like Xbox players get the rough end of the stick in racing game updates?) - with a patch release expected late next week.

    Both PS4 and PC update notes can be seen below:

    Build 1.01 Patch Notes (PC):

    Improvements
    • Trigger feedback for Xbox gamepads are now available on PC
    • Updated pilot’s animations
    • In the options menu, "resolution" and "refresh rate" values are now associated with the type of screen selected
    AI
    • AI pilots are less likely to collide with other vehicles
    • Increased very slightly AI brake skill
    • Adjusted AI turn skill to avoid being too slow during a turn
    Fixes
    • Fixed several crashes
    • Fixed several achievements that did not unlock
    • In career mode, fixed Tourist Trophy events that did not appear properly
    • Fixed some achievements that did not unlock properly

    Build 1.03 (PS4)

    Improvements
    • Improved pilots' animations: the pilot is now less shaky while leaning on his right or on his left
    • Created an option to manage controls: players can now manage steering, throttle, brakes and vibrations sensibility on gamepads sticks and triggers.
    • AI pilots are less likely to collide with other vehicles
    Fixes
    • Fixed a bug where the engines’ sound were not synchronized anymore after several laps
    • Fixed a crash occurring when finishing the 6th lap of the Tourist Trophy
    • Fixed a crash occurring in career mode
    • Fixed a bug occurring when players could not exit the result screen after being disqualified because of excessive speed in the Pitstop
    • Fixed a bug in career mode, when the event proposing to run the Tourist Trophy did not appear properly
    • Fixed a bug sound when resuming a career race
    • Fixed several other minor sound issues
    • Fixed a graphic bug on the front wheel of the Kawasaki VX10R
    • Removed some invisible road glitches that could deviate path in straight lines
    • Fixed a bug in ghost recordings
    • Settings are now properly saved when modified during a multiplayer race
    • Tooltips are now displayed in the option menus
    • Fixed some achievements that did not unlock properly
    • The introduction movie is not displayed anymore when a player who has not launched the game is invited to a lobby or through “Play Together”.

    The Xbox One update is expected to land before the end of next week.

    TT Isle of Man: The Game is available now for Xbox One, PlayStation 4 and PC.

    For more news, more discussion and to interaction with your fellow bike racing fans then head over to our TT Isle of Man - The Game sub forum.

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    Happy with the new patch? Enjoying TT Isle of Man: The Game so far? Let us know in the comments section below!
     
    Last edited: Apr 5, 2018
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  2. Damage Inc

    Damage Inc

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    weird how the PC and PS4 versions are different!! But as long as they keep supporting and tweaking the game (and get rid of the unstable rear end....all that curry I reckon) I'll be happy!
     
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  3. pk500

    pk500

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    LOVE the addition of sensitivity settings for PS4 controllers. Hope that comes to Xbox, too.
     
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  4. Alex72

    Alex72

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    Good start with the sensitivity/range settings and a bunch of fixes. Lets hope they activate (or build) the reverb zones( sound) and make helmet view move us forward when pushing L-stick forward (leaning forward), middle and when we lean back for visual feedback of what position we are in. Also hope they add a few extra km/h when leaning forward at max speed that slowly builds up, and same when leaning back from higher speed (drag). And good for braking a little faster as well.

    The gamepad sensitivity/range option was one of the things i hoped for (since we have to hold the button all the way in for max speed... Hurts the finger after a while) even though it was at the bottom of my list of the thing i just wrote above.

    EDIT: Damn i have XBOX controller too... Yeah hope they add range for it as well.
     
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  5. Esox71

    Esox71

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    Wheel support, please.
     
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  6. Kenny Paton

    Kenny Paton
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    check here to tide you over
     
  7. Lazarou

    Lazarou
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    • Trigger feedback for Xbox gamepads are now available on PC
    This feels very nice on my Xbox one pad. Lovely addition.
     
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  8. Tom Blackett

    Tom Blackett

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    Good game, enjoying learning the mountain course. Shame it doesn't give you free range to map the controller to the way I want it.
     
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  9. Andy_J

    Andy_J
    PC Veteran Gamer and Biker. Premium

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    What does it do exactly? I tried it and couldn't feel anything different.
     
  10. gamer19

    gamer19

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    I knew they'll do it. Just not this fast.
    Where are now those who complain about it from day zero ? :)
     
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  11. Lazarou

    Lazarou
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    You can feel the wheels locking under braking and spinning under acceleration when exiting a corner.
     
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  12. AlleyViper

    AlleyViper

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    Great! I've never heard about working ffb triggers outside UWP apps (windows store). I hope other games start to implement it, as until recently there wasn't SDK available for that feature on xinput.
     
  13. Lazarou

    Lazarou
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    Yeah it is quite a nice surprise for us on PC, both Forza's use it on Windows but that's about it. Saved me at least once last night on a run under braking.
     
  14. Alex72

    Alex72

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    I dont care about anything outside helmet view. Lets just hope the they fix so view follows the new animations so when i lean back the camera moves up/back, and then "rest camera" angle when sitting straight (L-stick middle). When going slow and move L-stick forward (lean forward to not wheelie) the camera should move forward, and when getting to speed even when leaving L-stick in the middle (because there is no reason to lean forward at high speed since they didnt add so we gain a few km/h when minimizing wind drag...) then the camera moves forward automatically like now already.

    This seems so straight forward and i hope they do it along with reverb zones.
     
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  15. Alex72

    Alex72

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    BTW for XBOX ONE or ELITE controllers can you add microUSB->USB cable and plug it in the PC so that they are not wireless?
     
  16. Andy_J

    Andy_J
    PC Veteran Gamer and Biker. Premium

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    Yes.
     
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  17. Alex72

    Alex72

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    Cheers. :)
     
  18. Damage Inc

    Damage Inc

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    this trigger rumble doobry....I presume that's XBONE and not 360 pads?
     
  19. MarkR

    MarkR
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    I ran a few career laps with the update last night and it feels like quite an improvement in game play to me even though there is nothing specific mentioned in the notes. I haven't played for a few days yet the ZX6R that I couldn't get on with at all before feels much more stable after the patch.

    I'll defer to those who know more about bike games but it seems to me that:

    + The framerate has improved all round and that makes the bike more stable in slower corners and sweeping corners on the throttle. Previously the rear of the bike would often start to slide on turn in to sweeping corners.

    + Several tracks that had odd 'bumps' almost like joins in the track surface are much smoother (Hertfordshire
    seems most noticeable). There are fewer frustrating 'why did that happen?' moments which is good for me.

    + The bikes seem more responsive to controller inputs and slightly sharper to turn in. The additional rumbles in the Xbox One controller are also useful and these now work on the shorter courses too where before, even on Xbox One, they were only really noticeable on the full TT circuit.

    + The AI are far less glued to one line and suicidal, they do still cause issues in the mass start races but they are better behaved.

    I know for certain I'm now winning races vs the AI on medium by far bigger margins than before the patch.

    There is something special about nailing good laps in this game, managing the bike over the track surface is so challenging that getting 4 near perfect laps even on the short courses feels like an achievement. It has that 'just one more go' appeal that keeps me coming back to get it right this time.
     
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  20. Andy_J

    Andy_J
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    I think you are right Mr Damage. I think only xbox one triggers have this effect. That makes the patch release notes a bit of a white lie. Should state xbox one controllers now have feedback.
     
    Last edited: Apr 6, 2018
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